We’re currently covering characters in the Writing F&SF class, so I thought I’d pull out a little from my notes.
Some simplistic stories have characters that seem like placeholders, as though any individual could fit into that slot. Fairy tales, for instance, tend to have generic characters: the princess, the prince, the witch that have little dimensionality to them. One delightful strategy for working with them, in fact, is to pick a character and flesh them out to the point where they shape the story.
That is the most important thingL: characters must shape the story. They need to influence the action and make the narrative one that could only happen to them.
Let’s take a simple plot: a character must escape zombies. Our first character, a survivalist, keeps two shotguns in her apartment and is steel willed to the point where she is capable of cutting off a limb to avoid infection by zombie bite. The second is a meek-mannered scientist who faints at the sight of blood but is capable of building marvelous devices. The story and what happens in it is very different depending on which character gets put into the situation.
What happens in the story should be the result of what your character does, and her/his actions are dependent on both their personality and what they want. Vonnegut tells us every character in a story needs to have something they want, even if it’s just a glass of water. Because what they want dictates what they will do while their personality decides how they will go about doing it. You’ll also want to keep in mind that humans, like water, follow the path of least resistance. They will usually pick the easiest way before moving onto to something harder if it fails them.
Stuck and wondering what your character will do next? Think about what they want and how they might try to get it. (Then how you will thwart them, because the more you put that character through, the more your reader will come to know and identify with them.)
Look at your favorite characters and see how the writer communicates their nuances. Some of my favorites:
Mapp and Lucia in E.F. Benson’s Mapp and Lucia series (and you can get all of the books in one delicious heap for $1.99 on the Kindle, which is a great deal)
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
~K. Richardson
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Class Excerpt: On Story Basics and Ways into Stories
I’m finishing up the Moving from Idea to Draft class, or rather finishing up the writing phase and still need to shoot a couple dozen little videos, ugh. But I wanted to share this from the introduction to the class because I thought it might be useful for some people plus maybe tantalize a few into trying one of my on-demand or live classes.
I begin with some basics of story mechanics. Quite probably much of it will be familiar — feel free to skim if you feel like you’ve heard all of this before.
A basic part of a story is its arc. The arc, graphed out, is a roughly slanted triangle, with the slope on the lefthand side usually significantly longer. I’ve provided a diagram of it, also called Freytag’s pyramid, or sometimes his triangle.
The X axis of that diagram is story tension; the Y axis is the story over time. As the storyline progresses, while there may be momentary lulls or dips in tension, the movement is upward. Tension is increased by things like complications, reversals, and raising the stakes.
But more than that, something in the story must change. The problem must be resolved in some fashion, even if it’s only to show that there is no resolution. The change provides the resolution; without it, we have only a scene or static moment, which is generally an unsatisfying thing for a reader. Often (I might go so far as to say usually) there are two changes, an internal one inside the protagonist and the external one taking place around the protagonist.
The change can, in some circumstances, take place outside the story by occurring in the reader’s understanding of the story. What seems innocent (or vile) at the outset turns out to be the opposite. This sort of subtle change can be beautiful when it works. If you look at Rachel Swirsky’s “If You Were a Dinosaur, My Love“ for example, you can see this sort of shift at work as we learn more about the circumstances behind the story and move from light-hearted to deeply sad in a story whose emotional core is — for me at least — the power of fantasy as a temporary escape, but only a temporary one. This sort of change, taken as far as it can go, is a twist ending and is best suited to flash fiction, but it can and does work at greater length, as with Ian Banks’ The Wasp Factory (I don’t want to spoil the ending, but urge you to find the book and read it if you haven’t.)
Do you need to understand what will change before you begin to write the story? No. But some story origins will have signs and clues leading to the change, while others will require you step back and consider it in various ways before moving on.
There are multiple forms in which an idea for a story can present itself to a writer. What I’ve done is try to present each, along with examples drawn from my own and other authors’ writings, with some tips and tricks for expanding them into a complete story.
Ways into a story are separated into structures, fragments, and directives. I’ve split them into these groups for the purpose of talking about them more easily, but each group has similarities of approach and possible issues that may make it useful to, after finishing an overall group, spend some time thinking about the material and trying to apply it to one or more stories before moving on.
Structures include plot, technique, stealing from other writers, culturally determined structure, and conceits/devices. These are the paint-by-numbers kits of the writing world, or at least they are ways to start a story that give you a great deal to work with.
Fragments may yield considerably less information. They include characters, dialogue, setting, scene, beginning, ending, title, images, or objects.
Directives give you little information but are more about the form in which you will shape the story: its flavor or flair, if you will. They include narrators, point of view, historical moments, concepts/issues, emotion, imitation or tribute, theme anthology, research, genre, and collaboration.
No matter what your starting point, at some point in the process of writing, you will need to think about the emotional core of your story, its heart. You can think of this as the “message” of the story overall, what it (not you) is trying to say about the art of being a self-aware, autonomous creature. That can vary, but examples are:
Life is complicated
You can’t always get what you want (but if you try real hard you can get what you need.)
It’s important not to lie (or insert the ethic of your choice).
Economics affects circumstances.
Karma is a bitch.
Etc.
You may not know this core going into the story, you may not know it in the middle of the writing or even at the very end. But before the story can be called finished, you need to figure it out.
The point at which you figure it out will affect your writing process. You may even use it as your starting point. I can only think of one time I’ve done this, which was the story “Elsewhere, Within, Elsewhen”, which I wrote for the anthology Beyond the Sun. I had been thinking about the idea that people accumulated grudges and slights and that sometimes those got in the way of communication and even healthy living. I took that idea and literalized the metaphor by creating creatures who consisted of such layers and turned out to have entirely different entities at their heart.
The point at which you realize the emotional core is the point at which it will begin helping you organize the story. It often happens to me that I do not reach the stage at which I think about this until after the first draft is done. In that case, this is part of the rewrite process, and involves my going back and reading the story in order to try to figure this out.
These are often the stories that are the most self-revelatory, because the moment we as author understand the message of a story, we begin constructing plausible deniability. Stories that are raw and full of emotion are rarely understood until after the fact of their construction, in my experience, unless you are deliberately sitting down to write about a painful experience in order to process and/or explore it.
Once you know the heart of a story, though, you know what to remove or add, because you can tell what’s getting in the way of the heart of things, and where it is not getting communicated sufficiently clearly.
A crucial point about this is that sometimes it can take time, and it’s very hard to force it. Usually you should let it steep a while. It’s my belief that your unconscious mind takes some time to turn it around and consider it from a few angles before delivering up something worthwhile. You can force it through focused timed writings, sitting down and just writing within constraints, but you will do a lot of thrashing around creating superfluous verbiage that you cannot use in the final version of the story.
Popping Pimples on Paragraphs: 5 Things To Watch For
Some writers don’t rewrite; others do. I’m among the latter – by the time a story goes out, it’s passed beneath my eyes at least four or five times, often significantly more, and at least one of those passes has been a read-aloud. If that’s not your style, perhaps you’ll prefer this story prompt, this post on three things that end a story well, or the always popular Rambo Cat. If you’re with me in a preference for the polished, though, here’s some techniques for fine-tuning prose.
Towards the end of working on something, you often get weary. You’ve looked at that sentence so many times it’s become meaningless. Perhaps you reach the point of the final polish and think, “Well, it’s good enough already.” It’s not. Give it one last gloss, one last rub of the magic word-rag to bring its surface up to such a mirror-bright sheen that the editor can see their humanity reflected in it.
Talking to a friend, I compared this to going over each paragraph looking for zits, words or phrases that are little ugly clots marring the sentence. Groom the prose like a show pony, trimming dead-ends of lifeless conjunctions or combing sentences into parallel structure in order to bring them to a glossy shine.
1. Remove adverbs. An effective way to find instances of adverbs is to search on “ly” via your word processor. Nine times out of ten, if not more, the adverb’s a signal that a better verb is needed: “dashed” instead of “ran quickly” or “shouted” rather than “said loudly”. Find that verb and snip off that lumpy adverb.
2. Too long sentences (and paragraphs). Split up long sentences, whose meaning may waver and transform somewhere between the first word and the last. You want varied sentence construction, a mix of long and short, unless you’re trying for a deliberate effect by sticking to one or the other. This level of pass is a good place to get out the shears and cut through a few conjunctions.
3. Cliche comparisons and figures of speech. Watch for tired phrases and spend a moment to come up with something fresher. Use a random tool to spark ideas if you need to. Liven things up.
4. And then. Look at the beginnings of sentences to see if their first words are necessary. “And” and “Then” are common ways to begin a sentence that are usually unnecessary. Those words should only begin sentences if they’re needed for pacing. Otherwise, they’re extraneous.
5. Bad sentence constructions. It’s easy, with long sentences, to get confused and a touch ungrammatical. It’s okay to break the rules of grammar but make sure it’s deliberate and not accidental.
Now put away your sandpaper and blow gently on your paragraphs. Part of the process is letting the words rest for a little while. Now’s the time to do that. Go out into the sunlight or evening, leaving your writing behind locked safely in drawer or computer file – steeping, aging, mellowing until you’re ready to look at it again.