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Maunderings About Rewriting a Novel

Picture of Cat Rambo with a dragon on her shoulder
The human associated with this fine dragon is Goldeen Ogawa (http://www.goldeenogawa.com/).
So I’m working on this novel. If you’re friend or family, you may know something about it, or even have read one of the many, many earlier drafts.

And I’m really happy with it, but holy cow, is it hard to rewrite a novel. Because you’ve got to manage it all in your head while working with smaller parts of it.

I was trying to think of a comparison to make to Wayne, who is a software developer. And actually, it’s a lot like working on a large program with pretty of submodules and pieces, because when you change one section you need to figure out how it affects all the other pieces. And there’s repeated objects, or other things, and I think a little of those like global variables, so to have to make sure they’re declared before you can start using them. (As you can tell, I spent some procrastination time on thinking this out.)

Something I’m doing, which is probably rather insane of me, is that I transferred the book, which was in a Word doc, back into Scrivener. That’s because I have been severely reordering the scenes. I printed it all out, and went through that hardcopy with pen marking up some stuff and shuffling it around until it was all in the order I wanted it in.

Part of that is the process for dealing with what I’m comparing to global variables. That’s a thing that gets referenced more than once over the course of the book. Because you want it set up right the first time it appears and then for details to unfold about it in an order that makes sense and keeps building on the thing.

For instance: Bella has five Fairies, hummingbird-sized, living in the pine tree outside her window. She’s tamed them with table scraps and candies, and listened to them enough to understand their rudimentary language and call them by the names they call themselves:

Where another might have named them, I’ve listened long enough to know the names they have for themselves: Dust and Yellowhair, and their offspring, Finch and Flutter and Wall. They shelter in the evergreen, build nests of scraps of paper and rags. In this cold, they wrap bits of cloth around themselves in mimicry of clothing.

They like candy the best, but meat second to that, the fresher and bloodier the better. They scorn vegetables or breads, though they will take fruit, when it is at its ripest, just before it spoils.

They trust me.

Any mention of the Fairies that uses their names needs to come after this passage, which establishes. Later on, we find out one is getting picked on by its fellows:

Yellow-hair hangs in the air, watching me. But it’s not till I step back from the sill that she advances, dives to seize a candy, a ball of amber sugar as big as her head. As though she’s emboldened them, the rest come in turn. I try to see which of them might be looking more bedraggled than the others, but I can see little difference.

Jolietta kept chickens. There you’d see it. One more miserable than the rest, pecked and sat upon, with ragged bald patches. Animals have no patience for the weak, nor do Beasts. Is one of the Fairies ailing, perhaps? It seems to me there are fewer than usual. When they’ve taken their candies, I go back to the window, lean out despite the cold wind, and peer into the boughs. There, that little shape, is that a huddled Fairy? Snowflakes whirl, obscuring the sight.

That in turn builds this moment:

I go to the window and look into the whirling snow. There’s a limp little form in the corner of the window. Wind and snow greet me when I slide the window up, but I manage to gather the half-frozen little Fairy. Finch.

He’s fought with his fellows. They must have tried to drive him away.

There’s more further on down the chain, but I think that’s enough spoilering for one blog post. But you see my point: set up an object (or person, or place, or concept, or whatever) and then build with it. As part of my reordering, I’ve been making sure that all happens in the right order, and that’s let me trim out some repetitious bits as well.

The book was, at one point, chockful of different POVs, and I was (somewhat reluctantly) persuaded to pare that down. It was the right choice, though, because it made me focus on the two most important characters, Bella and Teo. I wanted to make them very distinct from each other, so I switched Bella’s POV from third person attached past tense to first person present tense. Holy CRAP did that make her come alive and let me take a character who had been unsympathetic before into one that you can (I think) really enjoy and love even when she’s at her most full of braggadocio and self-absorption.

I was sad to lose a couple of POVs, particularly three which had a nice love triangle going on, but they’ve been set aside to go into the second book (this is intended to be a trilogy). But now I’m going back to that rewrite after this short break for air, so wish me luck.

I still don’t know what the heck the title is, really. And I’m not so sure about my main character’s name.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

6 Responses

  1. Whew. That is some serious retooling. I’m interested in Bella’s new POV–sometimes I love first person present, sometimes I find it jarring. But when it works (and I’m sure you’ve made it work well), the intimacy and immediacy are immensely rewarding.

  2. Ugh, yeah. I also did the whole “transfer from Word to Scrivener” thing with my last novel draft. It was a huge pain, but it definitely made it easier to visualize the whole thing (and to move scenes around). I do wonder, though, how easy it will be to revise in Scrivener. I normally write scenes (chapters, books) anew, whereas Scrivener seems to lend itself better to in-line editing. On the other hand, I haven’t really explored its functionality very much.

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Guest Post: Dan Koboldt on Magic Versus Technology in SF/F

It’s always bothered me that fantasy and science fiction get lumped together into a single category. The two genres seem very different, at least on the surface. Fantasy usually features some kind of magic as a core speculative element. It often takes place in a secondary world at a pre-industrial state of technology. Science fiction, in contrast, usually takes us to the future in which some as-yet-nonexistent technology underlies the plot. Granted, there’s a huge overlap between fantasy and science fiction fandoms. Maybe that means we live for escapism, whether to a fantasy world or outer space.

The Crossover Genre: Science Fantasy

It’s rare but wonderful when we get both sci-fi and fantasy elements in the same story (a genre sometimes called science fantasy). Dune is the first example that comes to mind. Disclaimer: Dune always comes to mind when I’m thinking of science fiction, because I love it so much. Most of the series is sci-fi: space travel, drones, laser rifles, and a sprawling galactic empire. But there are other elements that I’d call magic: the practices of the reverend mothers, for example, and the prescient powers achieved with a spice overdose. When the story goes out into the deep desert with the great sandworms, it feels like a fantasy to me.

I could also argue that the original Star Wars also blends the SF/F genres. The talking droids, epic space battles, and planet-blasting Death Star make it mostly a science fiction story, but there’s also magic that plays a pretty central role to the story. Like all great magic systems, this one is accessible to only a select few, requires considerable training, and has certain limitations. And it plays a key role in the central conflict. Obviously, I’m talking about the Force. It’s not just a magic system, but practically a religion among its practitioners.

Technology Versus Magic

The interplay between magic and technology in Star Wars is fascinating. When it comes to technology, the Empire has almost every advantage. Bigger, better ships. Armored combat walkers. And a planet-destroying space station, albeit briefly. The Rebellion’s scrappy fighters win unlikely victories against these overwhelming forces. They did so often with the aid of that mystic religion. The Force, in other words, can level the playing field.

Magic and technology as speculative elements actually have quite a bit in common. Given a new capability ““ either arcane or technological in nature ““ we tend to apply it to similar problems. Both serve as weapons (curses and lasers) or in defense from attacks (wards and deflector shields). Healing is another popular application, whether that’s with a medical tricorder or a fistful of athelas. The same goes for teleportation, construction, destruction, and many other forms of speculative wish-fulfillment.

Which Element Matters More?

Given their similarities, one has to wonder: in a world where both magic and advanced technologies exist, which side has the upper hand? It is tempting to say technology matters more, because a technical advantage is both practical and constant. If you have guns and they have bows, you’re likely to be victorious. If the technology gap is wide enough, Clarke’s third law might be applied: any sufficiently advanced technology is indistinguishable from magic.

Even so, I can’t help but notice that the scrappy underdogs facing a huge technology deficit often emerge victorious if they have magic on their side. In both Dune and Star Wars, the underdogs manage to topple powerful emperors. And in both cases, they do so with considerable help from arcane sources: the Jedi’s mastery of The Force, and the witch-like powers of Bene Gesserit. In a conflict between two mismatched sides, magic can be a powerful equalizer.

About the Author

Dan Koboldt (website) is a genetics researcher and fantasy/science fiction author from the Midwest. He is the author of the Gateway to Alissia series (Harper Voyager) about a Las Vegas magician who infiltrates a medieval world. He is currently editing Putting the Science in Fiction, (Writers Digest), a reference for writers slated for release in Fall 2018.

By day, Dan is a genetics researcher at a major children’s hospital. He and his colleagues use next-generation DNA sequencing technologies to uncover the genetic basis of pediatric diseases. He has co-authored more than 70 publications in Nature, Science, The New England Journal of Medicine, and other scientific journals.

Dan is also an avid hunter and outdoorsman. Every fall, he disappears into the woods to pursue whitetail deer with bow and arrow. He lives with his wife and three children in Ohio, where the deer take their revenge by eating all of the plants in his backyard. Follow him on Twitter as @DanKoboldt.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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About Writing: Coaxing a Seed into a Story

Photograph of a diagram showing the different kinds of starting points for a story.
This is a photograph of one sheet of notes from planning the class. Often stories are planned this way as well. I'll jot down what I know so far about it and begin using that information to generate other pieces, such as character wants and the sources of conflict.
Last night we had the final session of the Writing Fantasy and Science Fiction class, which is the session where we talk about everything except writing: stuff like going to conventions, and how to submit stories, and how to treat editors and what about audio markets and all that sort of thing. And I’d meant to include a section about plotting stories, because I’d taught a new class the day before, the Moving Your Story From Idea to Finished Draft class, and as often happens had come up with some new things to say about stories from thinking about one specific aspect, but there just wasn’t enough time. So I want to talk a little bit about it in a blog post.

As always, everyone’s writing process is different and the only one I can speak with authority about is my own. So perhaps this will click for you and perhaps it won’t. I hope it does.

Certainly, there are stories that arrive complete. They appear in my head and all I have to do is write them down. This is most likely to occur during the night, meaning I can rise, go to the keyboard, and bang it all out quickly. For example, “Pippa’s Smiles” arrived complete and ready to go, though it had its roots in some thoughts I had been mulling over about gendered narratives. Unfortunately, though, that’s not usually how it works.

For me, stories can start in a number of ways.

  • They can start as a concept or idea: What if ghosts could fly into your mouth when you yawn? What if people could go back and live their lives over and over? What if some people could acquire psychic powers?
  • A story can start with a particular character. That may be someone glimpsed on the street, or a historical figure that I find interesting and want to write about. Victoria Woodhull is a American from the 19th century who I have used more than once as a character.
  • It can start with a particular scene that emerges vividly in my head. I may not know who the characters are, or why they’re there, but I know what it looks like.
  • It may start with a particular theme. A recent story, “Elsewhere, Within, Elsewhen,”started with me thinking about how people accumulate layers of grudges. I decided that I wanted to literalize that metaphor and the story came quickly when I began exploring that idea.
  • I have on occasion decided that I want to work in a genre that I have not tried before. That’s as valid a place to start a story as any. If I’m doing that, I often try to figure out the genre conventions and decide which I want to violate. A recent piece I finished, for example, is one where I decided I wanted to try writing a piece of horror fiction that drew heavily on very visceral, physical details.
  • Often my starting point is another story by someone else. Many of my stories are replies to other pieces that have influenced me: Hemingway’s The Old Man and the Sea; Robert Heinlein’s “The Menace From Earth”; O. Henry’s “The Pimaloosa Pancakes”; and Hans Christian Andersen’s “The Little Mermaid”, among others.
  • A story can also start with a piece of research. I used to write encyclopedia articles and when I ran across the story of Jumbo the elephant being purchased by PT Barnum, I knew I had to write something about it, because the details were just so fabulous and Jumbo’s eventual fate so moving. That ended up becoming “The Towering Monarch of His Race.”
  • A story may begin as a deliberate attempt to break a rule or guideline. I wrote “Whose Face This Is, I Do Not Know” as a reaction to one of my Clarion West classmates saying how much he hated stories where the author has a character look in a mirror in order to describe what the character looks like. I started thinking about a story in which the main character had to keep checking their appearance, because it was constantly changing.
  • A story may even start with a particular title. That’s how “I’ll Gnaw Your Bones, the Manticore Said” came about. All I knew about it was that there was a manticore somewhere in the story.

Those are all perfectly valid ways to start stories, at least for me, and I’ve used all of them at least once. The question that we explored in the class is what to do with each of those in order to start figuring out the story. One way is always to just sit down and start writing, doing what Samuel R. Delany calls “writing to discover.” Sometimes that works well. Other times it may not. My trick is to usually try to figure out the characters, if I don’t have them, and particularly the main character. The most important thing to discover about that main character is what they want, because that drives their actions and helps you figure out how the story will move along.

Knowing the character and what they want helps you discover how they are being prevented from getting what they want. Once you’ve got that, you’ve got some conflict that will help drive things along.

Part of what to do next depends on your own individual process. If you are someone who cannot write the story until they know everything that will happen, then you need to figure that out, while another person may just need a initial few facts in order to sit down and start writing in order to figure out what’s going on. Personally, I would begin thinking in terms of scenes. Get a list of those together and don’t worry about the order for now. You can always rearrange them once they’re written. This is one reason why increasingly I have been drafting stories in Scrivener; that software makes it very easy to move scenes around.

How does your process differ? Have I overlooked any possible ways stories can start?

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