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Night Shade Books: Clusterfuck and a Half

So, much of the Internet’s time, at least on the spec-fic side of things, was taken up this week by recent convulsions surrounding Night Shade Books.

Night Shade Books is a small press run by Jeremy Lassen and Jason Williams. Among the books they’ve published are Paolo Bacigalupi’s The Windup Girl, Iain M. Banks’ The Algebraist, the novelizations of the Girl Genius books by Phil and Kaja Foglio, and on and on. In short, they publish excellent stuff.

Night Shade’s been having problems for years. SFWA, the Science Fiction and Fantasy Writers of America, got involved in 2010. Within the past few months, the authors have been asking SFWA what’s up with Night Shade. Here, I get a little confused. I find it difficult to believe that any publisher is quaking in their boots at the threat of being delisted by SFWA. All that being delisted does, as far as I can tell, is prevent that publisher from being considered a “professional market” that people can use to qualify to become a member of SFWA. Big whoop. If this is the biggest club an author has in their arsenal, we are all in terrible trouble.

But perhaps I am misunderstanding that part. Anyway, what’s come out is that Night Shade has sold its list to another publisher, or rather a confusing combination of publishers Skyhorse and Start Publishing, but for that sale to go through, all of the authors involved must sign new contracts. And by all accounts those new contracts are shit. Some writers report that they are in the process of renegotiating those contracts, and that it’s a good sign that the publisher is open to amending them at least. However, those contracts ask for rights that were not included being in the original contracts, are substantially lower terms, and are presented in a way that forces authors who are willing to sign to pressure authors who are not willing to sign. And that is backed up by a letter from SFWA that apparently underscores that if the deal does not go through, Night Shade will most probably declare bankruptcy and everyone’s rights will be in limbo.

In all of this, no one seems to be clear what exactly SFWA accomplished, nor is the organization (and in the interest of full disclosure, I am a SFWA member, with access to its internal boards, and without betraying confidentiality, information on those boards has come pretty much entirely from people posting links to outside discussions) itself disclosing what’s up and whether they negotiated the terms from an even shittier state to the current crapfest or even what, exactly, they did, or why there is this Impenetrable Veil of Secrecy surrounding the proceedings. The first piece of information that came out during the period that the SFWA board was saying “Any day now we’ll have a statement,” was an ill-timed and now, it turns out, somewhat inaccurate tweet from Lassen:

Jeremy Lassen “@jlassen 2 Apr
My exciting news is that Night Shade is being bought by a larger publishing company! NS authors are recieving formal notification now. #nsb

Other people have analyzed the controversy better than I. Here’s some of the links:

7 Responses

  1. I feel like SFWA’s power is perception-based. For myself (not yet a SFWA member), I consider SFWA membership as a sign of success and influence. Since my teens, I’ve considered it a goal, something that shows I’ve accomplished something in writing. If given the choice between a SFWA market and a non-SFWA market, all things being equal, I would certainly choose the SFWA market.

    1. This is a…um…weird perception. Belonging to SFWA is not a sign of success or influence. You can join with three paid stories at 5 cents (not that difficult) and it doesn’t mean you become 10% more famous (or wealthier). I was a member for only a year because it didn’t do anything for me. SFWA can be a place to meet other writers or get some information about stuff like contracts, but it’s far from being a seal of approval and not much of an accomplishment. I certainly wouldn’t advise people to join any organzation because they think it is an accomplishment, bur rather because it can do something for them. Like lobby in their favour.

      1. Well, but for a lot of us, it is/was a big deal when you’re starting out, qualifying for SFWA. It’s one of the milestones people get excited about. A pro sale doesn’t seem like as much once you’ve got some under your belt, but it feels HUGE that first time.

  2. Wow, I had no idea any of this was going on. All I knew of Night Shade is that they were small but prestigious and had beautiful books.

    It’s a shame to know this about them. I think some publishers offer the worst/lowest deal first in the hopes that people take it. It will be interesting how this plays out. Night Shade is not the first notable publisher to have issues and it won’t be the last.

    And, by the way, getting into the SFWA is NOT easy. It’s not easy to find five markets that pay five cents a word. I would LOVE to qualify for SFWA whether I joined or not. I think it is a group that benefits professionals and it isn’t designed for the ‘up and commer’

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Platform Statement for SFWA Vice President

Picture of Cat Rambo
I am running for SFWA vice president because I love the organization and think I can do more for it in that position.
Well, the statement’s up in the SFWA forums, so I should probably put it here as well. I am running for SFWA VP. I think I can do a good job. Even if you’re not voting for me, please vote if you’re a SFWA member.

Dear SFWA Members:

I am running for Vice President of SFWA.

I joined SFWA in 2005, as soon as I made my first qualifying sale. Among the work I’ve done for SFWA are stints on the Nebula short fiction and Norton juries, work with the Copyright Committee, interviews and articles for the SFWA blog, articles for the SFWA Bulletin, assisting with the YA-SIG’s move to a mailing list, and helping develop guidelines for and moderating the discussion forums. At the time I joined, I was excited and proud to be joining the ranks of so many writers I’ve admired, and I continue to be an enthusiastic advocate for and supporter of SFWA.

I have worked with the current administration and know that I can interact smoothly with it to maintain and continue to build the organization as a valuable resource for speculative fiction writers and one whose members can take pride in their membership. I’m pleased to see SFWA continuing to adapt to changes in the publishing landscape, such as the recent rate increase for SFWA-qualifying markets and the work of the Self-Publishing committee, and hope to lead similar efforts.

As far as my qualifications go, I’ve worked as both a writer and an editor. I have over 100 original short story publications, including in such places as Asimov’s, Weird Tales, and Tor.com, and three collections (two solo, one with Jeff VanderMeer) (for a complete list, see http://www.kittywumpus.net/blog/fiction/). My short story, “Five Ways to Fall in Love on Planet Porcelain,” was a 2012 Nebula nominee, while others have been nominated for the Locus Award and the Million Writers Award. I was the editor for several years of award-winning Fantasy Magazine, receiving a 2012 World Fantasy nomination for my efforts there, and I have multiple editing projects coming up in 2014. I have also worked as a volunteer with both Broad Universe and the Clarion West Writers Workshop. Last year I wrote and self-published Creating an Online Presence, a guidebook for writers trying to navigate the confusing world of online self-promotion, and am currently writing a similar guide on podcasting with Folly Blaine, the podcast manager of Everyday Fiction. I teach a popular series of online classes on writing and editing and do some podcast narration. I am a frequent convention-goer and make a point of participating in SFWA activities when they’re available at such gatherings. This year, I will be attending Norwescon, the Nebula Award ceremony, the Locus Awards, and Worldcon, with tentative plans for a couple of other conventions.

My priorities as a board officer include:

  • Building SFWA’s name and influence by reaching out to both established and newer F&SF writers who have not joined but would find it useful. I’d like to see SFWA’s social media presence continue to expand and to work to interest and intrigue potential members.
  • Preserving SFWA’s institutional memory through archives and collecting existing information.
  • Improving the existing volunteer structure in order to more effectively connect volunteers with SFWA’s needs, as well as recognizing and rewarding volunteers more consistently.
  • Assisting SFWA as it determines qualifications for self-published writers as well as how it can best serve such writers.
  • Working to address internal miscommunications by better communicating what the board is doing and how people can assist in such efforts. I’d like to help current volunteers and SFWA officers tell other members what they do.

My primary role as VP, though, would be to support SFWA’s President. To assist me in that role, I’ve got good people skills, a sense of humor, and the fact that I don’t take myself overly seriously. I will continue to represent SFWA with enthusiasm and the respect such an august organization deserves.

Currently I am head moderator of the SFWA discussion forums. To avoid a potential conflict of interest, I have asked the other moderators to oversee the election subforum. Over the last six months, I’ve been recruiting new moderators and working out processes so someone else can take my place, should I be elected. As VP, I would continue to work with the moderating team to help make the transition as smooth as possible.

Sincerely,
Catherine (Cat) Rambo

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SFWA Admits Gamewriters, All Heck Breaks Loose, Film at 11

picture of polyhedral diceSo this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.

Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?

A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.

Q: Where did these qualifications come from?

A. From the Game Writing Committee, which researched the question first of whether or not we should put the issue to vote and then what form the qualifications might take. We included some game writers on the committee (its members are Jennifer Brozek, Steve Jackson, Richard Dansky, Rosemary Jones, Noah Falstein, and Jim Johnson with Matthew Johnson as the Board Liaison); the SFWA Board used their overall recommendations as the starting point.

Q: What are the qualifications?

A: Here you go. You can find them here too.

Games in any medium may be used for qualification so long as the game has a narrative element, is in English, and in the science fiction, fantasy, horror or related genres.

Prospective members working on games may qualify by showing a sale or income in one of three ways:

By making at least one paid sale of a minimum of 40,000 words to a qualified market, or three paid sales to qualified markets totaling at least 10,000 words. Game publishers may be designated as qualified markets using the already established process and criteria used to qualify fiction markets.
By showing they have earned a net income of at least $3,000 from a game that includes at least 40,000 words of text (not including game mechanics) over the course of a 12-month period since January 1, 2013. Income can be in the form of advance, royalties, or some combination of the three.
If no word count is possible, such as work done for a video game, prospective members can qualify based on one professionally produced full-length game for which they were paid at least $3,000, and with credits to no more than two writers clearly shown on the work.
Note that money from crowd-funding campaigns can be used as part or all of the required income once the game has been delivered to backers, but the amount that can be claimed cannot be more than the net income from the number of games produced and delivered to backers (calculated by the number of backers multiplied by the minimum tier which receives a copy of the game.) Work done for salary is not eligible.

For membership questions not answered above, please contact Kate Baker, SFWA Director of Operations, at operations@sfwa.org.

Q: Why don’t game instructions and mechanics count?

A: Because we consider them nonfiction.

Q. Why don’t multi-book contracts count?

A. Actually, they do. They are not considered “salaried” but often given with contracts w/ advances.

Q: Why have you excluded work done for salary?

A: That was built into the original set of requirements and in talking to the committee, it seems to me to be an oversight. Looking back through discussions, the original thinking was in practice salaried writers are unlikely to qualify because of the rule against works by more than two authors.

So are we re-examining this in light of the many people pointing out the issues with it? Yep! The Game Writing Committee, the SFWA board, and a couple of staff members have all been mailing and talking back and forth about it most of the day.

Do I think it will get changed? *shakes magic 8-ball* All signs point to Yes — but I cannot say definitively. We’re discussing things right now, and I’m pushing to tweak that part.

Q: Why did you put this out if it wasn’t perfect?

A: Because this is how we make it perfect, by putting it into action, seeing how it works, and adjusting accordingly. It’s what we did last year when admitting indies and that also remains an ongoing process. If you’re a SFWA member who wants to help with that process or a non-member who wants to provide useful feedback, mail me at president@sfwa.org.

Q: Will there be a gamewriting Nebula Award?

A: Not at the 2017 Award ceremony, but stay tuned for further developments…

Q: Do you, personally, support gamewriters joining?

A. Dude. I’ve been playing D&D since I was 11 and that was the ancient, original set that came out right after Chainmail. I worked in a book/game store for close to ten years. My bachelorette party was a Call of Cthulhu scenario that turned out to be Paranoia by the end. Of course I support this. I love gaming, and a good game is a work of art. I’m really looking forward to what this change brings.

ETA: I tweaked a couple things to make them clearer. I cannot say what the Board discussion will result in, but we are certainly paying attention.

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