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On Writing: Creating Emotional Impact Through Characters

Cover of Pog, issue of the Swamp Thing by Alan MooreI’ve been teaching an advanced workshop that’s been a lot of fun. I gave them one of my favorite texts, an issue of Swamp Thing by Alan Moore called “Pog.” You might want to read it before proceeding on to the discussion of it. Go ahead, I’ll wait.

I picked that text because it has a high degree of emotional impact. It was a great starting point for talking about how to create that in a piece of fiction. In discussing how Moore achieved that, we realized that it is primarily constructed through the characters. While it’s nice to see the images, they are not the primary source of the impact.

Here are the five ways that impact is created:

  1. The characters are in a problematic situation with which we, the reader, can identify. While we have never rocketed through space in a ship shaped like a turtle shell, we do know the feeling of exile. We know what it is like to lose a home, and despair of finding a new one.
  2. The characters are acting to solve their problem, even in the face of growing despair. Accordingly, we root for them and their valiant effort.
  3. We see the characters caring for each other, taking care of each other in a way that is loving and endearing.
  4. The characters are freaking adorable. Seriously cute. How can we not love them? I’m reminded of the Aeslin mice Seanan McGuire uses in her urban fantasy series or the fuzzies in H. Beam Piper’s Little Fuzzy series (free on the Kindle!) (also rebooted by John Scalzi). They speak in a way that is absolutely charming and full of wordplay.
  5. And one can’t underestimate the glow of nostalgia that this comic holds for those who loved the original Pogo strip by Walt Kelly.

So what takeaways for character building can one draw from this? Are there axioms that can be applied in one’s own writing? Of course there are, and here’s the list:

  1. Give your characters a real problem. More than one. The shittier you are to your characters, the more people can identify with them.
  2. Make characters act. They don’t need to make the right decision, but they do need to make one, and experience its results. Characters that are simply floating through the story being buffeted by forces outside their control are a stretch to identify with.
  3. Give us something to love about the character, even when they’re unsympathetic.
  4. Don’t be afraid to be a little sentimental. I know the more cynical among you will flinch at that advice, and I’m not fond of very sappy stuff, but in my experience, the stories that lean hard towards the sentimental often do much better than those that do not.
  5. As to whether or not one should rely on paying tribute to other loved texts as an overall narrative strategy, that’s up to you. But one of the important things about such a strategy is that you must allow for the reader who does not know the original text. What you produce must be entertaining to them even without that overlay.

What strategies have I overlooked? Characters are pretty central to stories, and strong, clearly delineated characters will serve you well.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

Prefer to opt for weekly interaction, advice, opportunities to ask questions, and access to the Chez Rambo Discord community and critique group? Check out Cat’s Patreon. Or sample her writing here.

2 Responses

  1. How about ‘don’t give characters names that are so hard to say in one’s head the reader skips anything related to them’ 😉

  2. I have a hard time with: Give us something to love about the character, even when they’re unsympathetic. I need to learn this.

    For some reason I like small details about characters, such as Picard: Earl Grey, hot, and tugging at his uniform top, and how he likes archeology and plays that flute.

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A Frame of Mother of Pearl

North Carolina, by the sea
The idea of women waiting beside the sea is a haunting one, particularly when we look at 19th century housekeeping manuals and the litany of tasks with which those women busied themselves.
The art for Issue 21 of Orson Scott Card’s Intergalactic Medicine Show has appeared on the excellent blog Sideshow Freaks of its most excellent editor, Edmund R. Schubert. The story’s title was originally Starling’s Wing – for what reason I’m not sure other than it was a phrase that occurred to me and which I liked for its 19th century flavor. I managed to work the title into the story in a somewhat laborious and contrived fashion with this passage towards the end:

When they reached the glade, they saw the twins playing beside the creek, catching minnows in the shallows. Madeleine sat on the bank on a quilt she had spread out. Hattie noticed with annoyance that it was one of her best, the one that usually sat atop her own bed, a pattern she’d invented herself called Starling’s Wing.

This story was rewritten several times in the course of the back and forth between me and Edmund, changing a) from a happy story to a sad one and b) changing villains. At one point Edmund confessed that his head was about to explode, but we straightened it all out.

The story started with a flourish of language and imagery that looks to Joyce Carol Oates’ The Bellefleur Mysteries.

On her fifteenth birthday, Hattie Fender contracted a fever that led to the loss of her hair, which until that point had been long and glossy and black as licorice. Her mother nursed her through the illness, then died herself of a fish aspic that had gone off.

Upon recovery, Hattie mourned her mother and resorted to patent hair restoratives, full of poisonous sugar of lead, sulphur, and copperas. The medicines forced a relapse, driving her back to fevered bed rest for three months more.

At seventeen and a half, she had become bantam egg bald and just as hard-shelled. At twenty-two, she daily polished her scalp with bay rum and bergamot oil, which left a perfumed trail behind her, so you could track her by smell up the stairs and out along the walk that watched the gun-metal waves lick at the clouds above the sea.

On her twenty-fifth birthday, two days after her true love’s disappearance, Hattie had her scalp tattooed with the twelve celestial houses. They marked off her head in long pie-shaped wedges, Scorpio over her left ear and Taurus over the right. When she stood still, no matter the location, she chose to stand in alignment with the sky, so the spidery black demarcations reflected the patterns of the stars.

Edmund, rightly so, made me move this from the place I had front-loaded it in to a place further in down the line in the story. He also made me chose a better title, which was fine, but more difficult that I had thought it would be. No title sprang out at me as perfect, alas, and so I went with using one of the significant objects, the mother of pearl frame around Jemmy’s picture.

I’ll be talking more about the process behind the story (and where the name Hattie Fender came from!) in an upcoming entry for Sideshow Freaks.

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Class Excerpt: On Creating a Story When You Have the Plot

Image of bookshelves filled with books about writing
Now that we’re all moved in to the new place, I can find books when I want to refer to them.
I’m finishing up the year by trying to wrap up writing the on-demand version of my Moving from Idea to Draft class. This is a tough translation, because the live class depends heavily on what the students have brought: I try to help them go deeper into the idea each has brought to class and show them ways of fleshing it out.

For the on-demand version, what I’m doing is looking at each of the various ways I’ve seen stories develop and doing a section on each, looking at what it is, what it gives you to help with fleshing out the story, possible trouble spots, some ways to proceed with it, and then two or three exercises to refine skills with that, each with a basic and then an overachiever version, a model I used with the Description and Delivering Information class. There’s twenty-three sections altogether, but here’s the section on starting with a plot, minus the exercises.

What It Is:

Some stories begin with a plot. This is a complete story: you know the problem, some basics of the characters and what will happen. Perhaps it’s something you’ve generated or taken from elsewhere. Perhaps it arrives pre-made in your head (and you should glory in it when it does, in my opinion), so all you need to do is sit down at the keyboard and write it out.

If you can describe in a few sentences what will happen in a story, you know the plot. For example:

  • A little girl takes cookies to her grandmother and encounters a wolf along the way. When she gets to her grandmother’s house, the wolf is waiting to attack. A nearby woodsman comes and kills the wolf. (Little Red Riding Hood)
  • A man steals the defense plan for a planet that is immensely wealthy. When he tries to use it, he finds out that the defense is constructed out of (because this is a spoiler of an excellent story, you should go read it) and meets a terrible fate. (Mother Hitton’s Littul Kittons, by Cordwainer Smith)

What it gives you:

You know the overall flow of the action: this happens so this happens so this happens and then it ends this way. You know the basic story pattern: that tension increases until the climax, and then rapidly falls. You know the source of the tension and usually the basic conflict: how the wants of two or more entities are collide in some fashion.

You have some sense of where it begins and a stronger sense of where it ends (although the reverse is not impossible).”‹ Connie Willis says to begin at the moment when the problem becomes a crisis. I don’t know that I agree that you should always do that, but it’s certainly better, in terms of story tension, to start with a moment where the problem is already taking place than to start with an idyllic landscape that slowly goes bad.

You may or may not know the characters involved, but you have some broad basics, and know some of the things about the character that affect it most for you, which will probably include gender and approximate age.

Similarly you have some broad basics of the setting, the overall world of the story, although you may need to think of specifics pertaining to scene locations.

More importantly, often you have an impalpable feel for the story, a sense of the overall tone and emotion that will help you shape the words as you write. To make the most of that, spend a couple of moments thinking about the atmosphere of the story. What movies or books might you compare it to? What is the overall emotion, both yours in writing it and what you want readers to take away?

What you need to think about:

What do you bring to the story that makes it unique? There are only so many plots (opinions of the actual number differ, with some saying seven, others numbers like 3 or 36, but the fact of the matter is that at a certain level you will not be able to do anything genuinely new unless you are more of a genius than I, and so you should look at what you bring to the table: the unique details of your life and experiences, your emotions and understandings, and your sensibilities. What instances of this plot have you witnessed being played out in your own life, perhaps as actor, perhaps as audience, and what of that experience can you draw upon?

Specifics of the action may be lacking in your broad overview, in which case you will need to flesh them out. Your burglar steals something – what? Who owns it and what defenses against thieves do they have? Your bounty hunter is chasing her prey, but what crime has that prey committed? Specifics of the location are something that you may well need to flesh out, in which case try to think of aspects that are particularly engaging and use those as interesting backgrounds to add interest to a scene: make that important conversation take place while the two are racing on ice skates through a city’s lower levels or at a party whose main entertainment are levitating performers who are half-dragon, half-human. What can you use?

Things to watch out for:

Sometimes when you go to put these stories down on paper, they are not the well-fleshed entities we hoped, but incomplete things, hints of lines that don’t tell us the entire picture, whispers instead of words, a sense of brushing up against one side of the story in the dark rather than holding it in its entirety. In such cases, I usually build a mind-map, writing down the details that I know and expanding from that. I’ll build on how to do that in the next section, Possible Next Steps.

Be careful of the generic. We all have a set of flimsy and unconvincing stage sets in our heads that, when examined with care, can probably be traced back to specific television shows or movies. My desert island will always have Gilligan lurking in the underbrush, for example, and any Victorian London scenes have to be forcibly wrenched out of the black and white of the old Basil Rathbone Sherlock Holmes movies.

Possible next steps:

Take your two or three sentence description and expand on it, stretching it to five hundred words by expanding on generic details with specifics and figuring out the overall timeline.

Write out list of scenes then develop the basics of what happens in each scene: they go to the movies, see a clue in the opening, and try to rush out of the theater only to find a bunch of lamias in the parking lot ready to brawl; they fight with the lamias and defeat them by throwing soap bombs at them, but Ellen’s arm gets broken in the process. You will probably tell it in chronological order, but it’s not too early to think about mixing it up if you think it would accomplish something in the story, like provide additional pleasure for the reader by allowing them to assemble the pieces of the puzzle.

Curious about this class?

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