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Teaser from A Still-untitled Steampunk Piece

Photo of mechanical wheel, taken at the Henry Ford Museum in Detroit.
I'm enjoying writing in a steampunk world. It allows for a lovely texture, and description drawn in a different way than my usual. I'm also enjoying the protagonists who have emerged, particularly Pinkerton agents Elspeth and her companion, Artemus West.
This snippet from the story I’m currently working on is set in the same world as recent pieces “Her Windowed Eyes, Her Chambered Heart” and “So Little Comfort in This World.”

Elspeth folded her hands in her lap, trying to keep her brows from knitting. She hated trains.

They were dirty, with bits of smut and coal blown back from the massive brass and aluminum steam engine pulling them along, and engrimed by successions of previous passengers.

They were noisy, from the engine’s howl to the screech of the never-sufficiently-greased axles as they rocketed along the steel rails with their steady pocketa-pocketa-pocketa chug seeping up through the swaying floor.

And they were oppressively full of people, all thinking things, all pressing down on her Sensitive’s mind, making her shrink down into the hard wooden seat as though the haze of thoughts hung like coal-smoke in the air and if she sank low enough, she’d avoid it.

She glanced over at her fellow Pinkerton agent, who returned her look with his own slightly quizzical if impersonal gaze. All of the curiosity of their fellow passengers was directed at him, perhaps the first mechanical being they’d ever seen, with silver and brass skin and curly hair, eyebrows, and moustache of gilded wire.

“They shouldn’t be keeping us back here,” she said for the third time in as many minutes. “If we’re his assigned bodyguards, they should let us up to inspect his compartment.”

“The porter said he’d tell them we were here,” Artemus said in precisely the same tone he’d used the first two times he’d said these words.

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Clans in a Roleplaying World

by Cat Rambo (Sanvean of Armageddon and Krrx
This article originally appeared in the March 2000 issue of Imaginary Realities.

Lately, I have been contemplating how clans fit into role playing muds–particularly in getting players acclimated to the mud and helping them survive in that environment. The following conversation takes place between myself and a staff member of Armageddon mud who revamped a defunct clan, the T’zai Byn, and transformed it into an active and well-loved clan. The Byn is perhaps one of the best clans for new players, as well as an experience praised by the vast majority of its participants. (This is the first of three musings on the nature of clans, and what being in/running one means to a player/immortal, with the second discussing a cultural clan, where players begin the game having been born into the clan, and the third outlining some conclusions and problems with clans on role playing muds.)

Sanvean: First off, why were you interested in reviving the Byn, and what sort of clan did you want it to be?

Krrx: Probably the key thing is that I have a passion for the concept. It started when I played in the T’zai Byn a few years ago. I enjoyed playing in a fighting unit where you and your comrades faced death regularly, and had to work together to survive. While I have had very enjoyable times in other clans, I would still rate the Byn as the highlight.

Sanvean: What was the first step in getting them restarted?

Krrx: I outlined what the clan would be–what role and ‘flavor’ it would have. Of course, this was all documented. As the concept developed, the documentation changed. The documents today are quite different from how they were at first. I had ideas about what I wanted the clan to be like, but they didn’t ‘fit in’ as well as they could have with the game world. Nessalin had a big influence on how the clan turned out. The Byn are a lot more low class than I first planned, and the documents reflect that.

Sanvean: How did Nessalin change your intentions?

Krrx: My original vision was of an elite mercenary unit, with a lot of ‘high class’ things. Nessalin encouraged me towards a low class, gritty, down-and-dirty vision of the clan, which fit in better with Armageddon’s overall flavor.

Sanvean: As I recall, you were worried at first that they would not take off.

Krrx: Yes. When restarting the clan, it struck me that to achieve its goals effectively, the clan would have to have strict rules, and that people might not be able to handle it. One example is the regulation where members are not allowed into the ‘rinth, and are not allowed to leave Allanak unless certain criteria are met. The ‘rinth and the wilderness are two areas where a lot of new player characters die, because they insist on wandering in dangerous places alone. It thus makes sense, both in character and out of character, to have rules that limit going to those places.

Sanvean: Speaking of rules, one of the things you have done very well is making the Byn self-regulating. Did you plan on that?

Krrx: To an extent, yes. There are two points here. The first is that I have recruited clan leaders very, very carefully. The second is that because they are trustworthy players, they will help enforce the rules anyway.

Sanvean: When you are looking for players who will make good player character leaders, what do you look for, then?

Krrx: The key things I look for are: (1) out of character trustworthiness, (2) a very high standard of role playing, and (3) regular playing. Of course, it must be appropriate in character that the player character move into leadership. I can elaborate on those points if you like.

Sanvean: Please do!

Krrx: First, out of character trustworthiness. I have put a lot of work into this clan, and I will not put in leadership anyone who does not respect the work I put in, and is not willing to do likewise themselves. Another reason for this criterion is because I am not on-line 24 hours a day. If something happens, I need an honest, trustworthy viewpoint to rely on.

Sanvean: How do you know you can trust them?

Krrx: Trust is not something that can be guaranteed, but I do my best to screen players. I look at past player characters that the player has played. I chat to other staff members about them, particularly if the player played a player character in their clan. If someone is trustworthy, they tend to show it in the way they play the game.

Onto the second point–a very high standard of role playing. Armageddon is a role play intensive mud, with a very high overall standard of role playing. While many players entering the clan do not have this standard, it is a requirement for leadership. If people see leaders role playing well, they will tend to do likewise.

Sanvean: Good role playing seems to mean different things to different people. What is your definition?

Krrx: Good role playing? Thinking and acting in character. Immersing yourself in the role of your player character, and not just playing it like a robot in some shoot-em-up.

Onto the third point–regular playing. This does not mean leaders have to play Armageddon for 6 hours every day. I do, however, expect them to appear in the game fairly regularly. You can not lead if you are not around to lead. Common sense, really.

To sum up, one theme is that I have set limitations on the clan, with the idea that playing within those limitations actually gives players more freedom. It is why we have the law in real life. The law prevents idiots from ruining life for the rest of us. At face value, the law seems restrictive–you are not allowed to drive if you have drunk too much alcohol, for instance. But it is restrictive because: (1) it is logical and sensible, and (2) it protects the greater good–people generally do not like to get killed by drunk drivers.

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My Theories About Series and Self-Publishing

Cover of Events at Fort Plentitude
An exiled soldier tries to wait out a winter in a fort beleaguered by fox-spirits and winter demons.
Happy New Year, one and all! I thought I’d start the New Year talking about what I’m working on at the moment, putting individual stories up on Amazon and Smashwords. Between publications and backlog, I’ve got about 200 to play with, so it’s a pretty big task, given that I’d like to have almost all of them up by the end of the month. But if I consider that some are flash, which I’ll put up individually on QuarterReads and release in a compendium, it becomes less daunting.

I’m getting faster at the process as I go, and I’m also refining it, which unfortunately means I need to go back over some of the earlier releases, just to make them all look the same as far as prettiness and completeness goes.

Would it be better to space releasing the stories out over the course of a year? Probably. But I’d like to get this all set up and done so I can move onto other things. I have enough stories that will be added over the course of the year as I write them or their rights become available that there will be plenty of additions as is.

What I’ve done with the stories is split them up into series. This is an easy enough task because I’ve got plenty of clusters of stories where characters or locations repeat, as with Twicefar Station, which is the backdrop for “Amid the Words of War,” “Kallakak’s Cousins,” and “On TwiceFar Station, As the Ships Come and Go.” It’s also the same world as “TimeSnip,” whose main character appears in “On TwiceFar Station, As the Ships Come and Go.”

Why I’m doing this:

  1. This allows me to provide readers who like a particular story with a way to find similar ones. If they read “Her Windowed Eyes, Her Chambered Heart,” for instance, and want to find other steampunk stories by me, they can look at the others in the Altered America series.
  2. This lets me play with KDP in a meaningful way. If I make the first book Kindle only for at least the first year, I can use the Kindle Select promotional tools and get readers to sample a story by giving it to them free.

Here’s what I’ve got sorted of the series so far, with a description of each.

Altered America (steampunk)
Her Windowed Eyes, Her Chambered Heart
Rappacini’s Crow

Closer Than You Think (near future SF)
All the Pretty Little Mermaids
Tortoiseshell Cats Are Not Refundable
Zeppelin Follies
English Muffin, Devotion on the Side
Memories of Moments, Bright as Falling Stars
Therapy Buddha

Farther Than Tomorrow (slipstream & space opera)
Bus Ride to Mars
Five Ways to Fall in Love on Planet Porcelain
Grandmother
Elsewhen, Within, Elsewhen

Superlives (superheroes)
Ms. Liberty Gets a Haircut
Acquainted with the Night

Tales of Tabat (secondary world fantasy)
Narrative of a Beast’s Life
How Dogs Came to the New Continent
Events at Fort Plentitude
Sugar
Love, Resurrected
In the Lesser Southern Isles

Twicefar Station (far future SF)
Kallakak’s Cousins
On TwiceFar Station, As the Ships Come and Go
Amid the Words of War
I Come From the Dark Universe

Villa Encantada (urban fantasy/horror)
Eagle-haunted Lake Sammammish
Villa Encantada
Crowned with Antlers Comes the King

Women of Zalanthas (secondary world fantasy)
Aquila’s Ring
Mirabai the Twice-lived
Karaluvian Fale

The World Beside Us (urban fantasy/horror)
Jaco Tours
Magnificent Pigs
Heart in a Box
Can You Hear the Moon?
Of Selkies, Disco Balls, and Anna Plane

So far, after approximately a month of getting stuff up there, I’m seeing some small sales, but also a tiny uptick in my collections that could be due to something else entirely. (Self-publishing is such a mysterious process!) So over the course of the year, I’ll be tracking the results.

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