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WIP: Teaser from The Bloodwarm Rain

Illustration to accompany blog post by speculative fiction writer Cat Rambo. www.kittywumpus.netThis is the YA SF novella (?) I’m working on.

Synopsis: Stella’s life is on the unusual side, but whose isn’t nowadays, half a century after the Fall that led to this ruined landscape with its mesh of mythology and machinery? Still, being brought up as part of a troupe of circus performers wandering along the coast of the Inner Sea, going from small village to small village, sets her apart from many.

Even more alienating is the fact that she doesn’t know who her parents were. The others in the troupe deny any knowledge of them, and so Stella feels herself a stranger among them, particularly as adulthood draws near and she must figure out what her role with the circus will be.

When one of the circus elders reveal that Stella’s mother was, in fact, a circus performer, Stella must navigate feelings of betrayal, new responsibilities, and her mother’s legacy of magic-enhancing technology. When she fails to control her temper and half the circus burns down as a result, she’s ejected from the only family she’s ever known.

Accompanied by a village girl named Abacus (Abbie), the two strike inland, hoping to find the city that Stella’s father was rumored to come from. Their ingenuity and bravery are put to the test as they battle minotaurs, mutants, and other perils created by the crumbling technology of a long-gone scientific age.

When they finally come to the city, they find it deserted, much to their despair. But that night they are seized and taken to find Stella’s father, who lives far above on the space station. Abbie is slated to be the human sacrifice who will “pay” for Stella’s admission to the station, but when they find out they manage to (with great peril and suspense) flee to an abandoned lunar colony, where they come face to face with the greatest challenge of all: the aliens who created the Fall.

From the first chapter:

I’m practicing juggling again, because it’s raining outside, big fat bloodwarm drops drumming on the tent’s waxed canvas. In an hour, as the day’s light vanishes, the circus’s light will begin to flicker and shine, powered by the ancient turbine/treadmill pulled by three ponies and a servobot. Townsfolk will wander through the maze of entrance gates and aisles, hesitant and eager all at once, pockets full of silver slugs and other tradeable metal.

They’ll wander through the booths, looking at the freakshows and trying their luck at the games, winding their way towards the bigtop, ready to make their way up the creaking bleachers and sit to watch marvels unfold.

This time we’re within earshot of the ocean, a jungle-hugged glade near two different villages.

I drop a beanbag and curse. I’ve worked my way up to four at a time, but keeping five aloft continues to elude me.

Roto the Tiger Boy sticks his head in the flap in time to catch the last words. His whiskers twitch. He holds out a tin silently and I take it, gesture at him to sit on the floor. He does, closing his eyes as I start to apply the orange greasepaint that colors his dun fur, turning him from an ordinary cat-man to something more exotic.

What can I apply to myself, what will turn me into the exotic thing the circus just hasn’t realized it needs yet?

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Retreat, Day 12 or 13: Back in the Groove

Sourdough bread. Was way too dense and bland.
Sourdough bread. Was way too dense and bland.
Today’s wordcount: 6011
Current Hearts of Tabat wordcount: 108569
Total word count for the week so far (day 1): 6011
Total word count for this retreat: 37380
Worked on Hearts of Tabat, “Poppy”
Time spent on SFWA email, discussion boards, other stuff: an hour

Classes that are coming up soon and still have room! All times are Pacific Time.

Got up early, fed the chickens, ate my yogurt and drank my (overly-trendy kombucha). For those following along with interest regarding the sourdough adventures, the pancakes were divine but the bread was densely textured to the point where it sat in one’s stomach like wet gravel. I do know what I did wrong — I tried to adapt my no-knead bread recipe to use sourdough starter and I need to go back to square one and try a traditional recipe like this one or this one.

Those pancakes were awesome though. Here’s the recipe I used.

Here’s today’s excerpt, taken from Hearts of Tabat:

The Duke’s bedroom has pieces in it that are over 300 years old, imported from the Old Continent on the original Duke’s ship, so long ago, and were old even then. There is a little cabinet made of silver and a dark wood that no longer grows anywhere in this world, for sorcerers eradicated it. There is a table inlaid with opals and in its center a great crystal, once used by the sorcerer Baltazar to spy on his enemies, and looped around it the crystal Baltazar’s general and queen, Aiofe, had worn until the day she was destroyed by grinding the bones that were all that were left of her between two great millstones. That dust had been released far out to sea, and no one had ever heard of Aiofe again, so perhaps her soul was at rest now.

There is a single armchair, a great brooding red thing of velvet, with gilded arms, its echo of a throne not at all accidental. There is no accompanying armchair, just a little stool onto which someone could sink if necessary, but the message is clear that one stands in the Duke’s presence. This room is an entire floor of the south-east tower “” above it is only storage, and things that he prefers stay hidden. The windows on the floor above have been blocked off, secured against entrance, and where they are physically stoppered, the windows here, on all sides of the chamber, are spell-warded, invisible barriers that will halt any intruder, strong enough for even the most intrusive magic.

On the floor is a medley of beast skins: manticore and hydra leather seven-timed tanned into a buttery suppleness, the splotched palomino hindquarters of a Centaur (its human section elsewhere), a Unicorn’s pearly hide, the curls of its mane like sea foam; pelts dark-furred and light, enough of them that the stone floor is not visible. They are cleaned whenever his Grace is not in his chambers, a hurried cleaning, beating the hides out in an inner courtyard and combing out the long-pelted ones, stroking the undersides with sandalwood incense and then putting down a layer of sweetgrass below the layer of hides, so they gave underfoot.

The aetheric light hanging in the center of the chamber is one-of-a kind, a chandelier of liquid light, flowing back and forth between the arms of the light, the light the clean crisp blue-light of the lanterns lining the streets of the city far below. Most spell work cand be seen in that light, and that is another layer of protection for the cautious Duke.

The bed itself is like a massive shelf, also pelt-covered, a zoo’s worth of spotted and speckled, striped and solid, the barest hint of hair over hide next to shaggy mats of black and moonlight. A canopy hangs over the mass, swagged in Tabat’s blue and gold, both shades darkened past the norm, to navy and amber, and sagging downward as though to caress and envelop the sleeper.

On either side of the bed, in narrow vases made of slanted angles of crystal, are sprays of jasmine, hot-house forced and luxuriant as only a plant that has never known insect can be. Perfume seeps from them, and contained by the canopy and back curtains, is contained so the sleeper lies in a pool of scent.

There are shelves of things, trophies and ornaments, little demonstration machines created by the College of Mages, which this Duke has sponsored more heavily than any Duke before him.

There is not a single book in the room. Nothing of paper, not even a map, though there are pictures on the wall, heavy oil canvases, all of the Duke, in a variety of attitudes, all of them flattering. There is a common tone to all these pictures, a palpable obsequiousness and eagerness to please that deepens the eyes, making them see wiser, and clefts the chin just a notch, in the way that is currently fashionable. There are six of these portraits.

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Storytelling Games: Microscope

Lowell doesn't dress up to run games anymore, unfortunately.
I’ve started tabletop playing again, although it’s via Google Hangouts rather than in person. My brother (whose excellent gaming and storytelling blog, Age of Ravens, you should check out) running a Changeling: The Lost campaign and it’s a great way to spend a little time with both him and my sister-in-law, along with meeting some new fellow players. I really love what he’s doing, which is using a system called Microscope in order to collaboratively generate the setting for the game, and it’s making me wonder about the possibilities of it for generating a shared world setting.

We went around the “table” first generating some high level concepts, such as vampires being very rare in this world, the existence of neon elementals, and some rule-specific stuff that kinda flew past my head, but which I’m understanding more as I keep going through the rules. The game’s set in Las Vegas, but successive rounds helped define the specifics of the world and some of the NPCs, like Wayne Newton: Werewolf Hunter or the Count, a bitter, twisted man who runs The Society for the Preservation of Vampires. Lowell’s blogged with more complete details here.

I really love this sort of session, because it’s so much fun to take someone else’s addition and riff on it. After the first round, the person starting each one had to come up with what’s called in Microscope terms a “lens,” something that each addition that round must reference. Ours were: guides, corruption, and alien abduction, and if you look at Lowell’s write-up, you may be able to trace where some of those items came from.

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