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WIP: The Bloodwarm Rain, Part 3

I’m on fire! was my first thought.

Then “” some very stupid part of me bubbled up But look at how pretty the blue edges flicker “” and then panic overwhelmed me again as some lizard part of my brain scrambled to get out of the way of I’M ON FIRE.

Everyone else was doing so, and it looked as though they hadn’t lost any seconds to contemplation of the prettiness. Wren had drawn up short, ten feet away, her fists balled as she stared at me, the two new guys on either side, each with a hand on her shoulder. They exchanged glances, blinked as though surprised, and stepped back. Wren kept staring. She swallowed, and the snake tattooed along the side of her neck writhed.

The troupe is half human, half Underpeople, though June’s as human as they come. The latter hate flame, most of them, it’s hardwired in. Most of them faded towards the back of the crowd and one of the mini elephants squealed admonition in the scuffle of movement.

Roto was the only one who came forward. His eyes were wide and panicked, his lips curled back in alignment to his stiffly leaning ears, his whiskers silver lines against his dark cheeks.

He said, “Meg, what’s happening?”

It was so unfair. How was I supposed to know what was happening? I didn’t have a clue. I opened my mouth to say that, but all that came out was an agonized shriek, even though I felt no physical pain. It was just a howl of frustration and want and loneliness, all the loneliness of having the circus as my family but no one mine, no one bound to me by blood, so I never knew where I’d fit.

Something cool around my shoulders. June, wrapping me in a silvery blanket.

“I need you to take a deep breath,” she said.

I tried, but the sound kept coming out.

She laid her hand over mine. “Breathe.”

Flames danced over her skin where it touched mine. The blue fabric of her jacket began to smolder, flaring orange and sparking along the line of the hem.

Breathe.“

Nothing physical but that coolness against my back, as though the blanket were drawing the flame inside it. But in my head, something slammed down so all my consciousness went to breathing, to the act of pulling in the air, feeling it rush into me, my ribs dwelling to contain as much as possible, holding it for a beat and then releasing…

“Okay,” June said. “Okay, Meg.”

I blinked. The flames were gone, but the hem of her jacket still flared orange one last second before dying away.

“You’re tired. I’m putting you in Nursie.”

I tried to protest. Riding in Nursie was boring beyond belief. One of her settings had gone wonky and she treated everyone as though they were a six-year-old. But at the same time, I realized, it sounded so good, lying down in darkness and not thinking for a while.

Before I knew it, I was tucked in Nursie’s depths. Vanilla scented mist sprayed down around the couch.

“Now I’m going to tell you the story of the Brave Little Kitten,” she announced.

That was all right. At least it was one of the comprehensible stories. But something else caught my attention. I rolled closer to the hatch opening, trying to hear out.

Outside, June shouting.

“All right! These fellows either lair nearby or they’re affiliated with the town.”

Nursie said, “Once upon a time “””

“Wait,” I said. “Nursie, can I have a drink of water first?”

The story paused as a cup rattled into the dispenser and began to fill.

June said, “Either way, we can’t go back “” you know that as well as I “” and it’s better to make these disappear and keep moving rather than have others come look and find us with them.”

Muffled agreement. Nursie said, “Drink your water, Meg.”

I drank it as slowly as I could, but all I heard were doors slamming and engines starting again. I felt dizzy. It was hard to swallow.

Warm vanilla sprayed me again as I set the cup down.

Nursie said, “Blood pressure dropping.”

Something snaked from the ceiling towards me. I heard Nursie’s voice, as though from a very far distance. “Administering sedation.”

2 Responses

  1. I didn’t know how else to reach you to say I thought English Muffin, Devotion on the Side was prizeworthy.

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Adjusting to Altitude: Helping New Immortals Acclimate

This essay originally appeared in the June 2001 issue of Imaginary Realities.

While finding new immortals for a MUD, MUSH, MOO or MURPE generally isn’t a problem, finding ones who will be a lasting and productive part of the team is. The first couple of weeks for a new staff member on a multiplayer game are the ones where the most mental adjustments are made, and the actions of other staff are often a crucial factor in whether or not those staff stick around. Armageddon MUD provides a good example of how this process can be made as painless as possible for both new and established staff members.

New immortals on Armageddon have undergone a fairly selective process to get there. When a gap is perceived, I post on our discussion board what the gaps are and who is being considered to fill them. In considering candidates, we look for the following:

  • Imagination, creativity and writing talent
  • Knowledge of the game and its world
  • Ability to function as part of the team, including the ability to work with other people, to take input/criticism without feeling diminished or angry and a willingness to work within our guidelines and rules.
  • A history of both integrity and trustworthiness
  • Sufficient time and energy to dedicate for the game

At this point, I usually feel out the various candidates to see if there’s any of them who would not want to be on staff. Some people prefer to play, and do not wish to come on staff since the mystery of the game would be lost for them. If they’re interested and I haven’t seen past examples of their writing style, I might ask them to write up two or three possible small plotlines and send them to me as a sample. Other staff members post their impressions of the candidates or email in reactions to me, and in a week or so, we come to a consensus about which candidate(s) to approach.

Once that’s done, we set up the new immortal so they can start to read through our documentation, see what’s happening on the immortal discussion board, etc. Then they can log on and begin poking around, usually with another staff member walking them through the basic commands, questions, etc.

People come onto the Armageddon staff at the level of Storyteller. Storytellers run plots and clans, animate NPCs, build (etc). There’s a bewildering medley of options and expectations for a new immortal, so we assign a primary and secondary mentor, usually staff members who have been around for a while and who can answer questions. A lot of time they’re pointing people to the documenation.

We’ve got a lot of documentation, to the point where some new immortals have described it as daunting. But much of that documentation is devoted to helping the new imm: building and procedure guidelines, information about features in the world in the form of Who Is/What is pages and histories of the major clans and noble houses, tutorials for creating objects, NPCs, rooms, and documents. When a new immortal appears, I point them towards specific documents (the immortal discussion board, the guidelines for new staff members, the staff contract, and the mission statement) that I prefer that they read before logging on for the first time.

My feeling as far as new immortals go is that acclimating is much, much easier if they have some definite things they’re supposed to be doing. These should not be overly daunting. Running a clan, for example, requires a lot of organization and coming up to speed, so something smaller, such as helping with one aspect of a clan, or writing NPCs for it, may be a much better initial project.

Additional projects might include: asking them to come up with two or three mini plotlines to run, right off the bat; asking them to work with a plotline already in progress, which has already been planned and sketched out by someone who needs assistance running it; working with npcs in a particular area in order to get a feel for it; filling in gaps in the documentation. Generally, I try not to make these projects building an area, unless it’s a very small project that fits inside another one, like a couple of houses or an oasis.

Giving new staff feedback on what they’re doing is important, but during the initial stage this is not so crucial as is making sure they have resources and teachers who can help them get up to speed on things as painlessly and quickly as possible. Towards this end, make sure they know the rest of the team — I post on the immortal board to let people know who’s coming on board and what they’ll be working on. It’s good if the new staff member posts an introduction themself, with information like what they’re interested in working on, what their areas of expertise are, how they started playing the game, experience with past MUDs, and so on.

It’s also important that new staff know what’s expected of them, in terms of work and conduct. Documentation can help enormously here, but again, it’s having people that can explain things that is the most valuable resource.

In short:

  • choose new staff carefully
  • make sure new staff members have access to the information and resources they need
  • work with them on coming up with clear, measurable tasks so they know what you’re expecting from them

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Sculpture at the Redmond Public LibraryThis story’s still deciding whether it’s a comedy or a tragedy. I suspect a little of both.

When he realized how upset his wife was, George wondered if he might have miscalculated. Normally a quiet and loving partner, she was unpacking the dishwasher with a great deal of clattering and muttering.

“It’s not as though you even ever dated her!” she said, slamming a series of mugs into the cupboard.

“I don’t see what the problem is,” he replied, watching as she swept up the basket of cutlery and began throwing it into a drawer to jangle against his nerves. “I’ve left you everything. All I did was will her a copy!”

She turned, resting her hands on her hips. “You’re leaving her a copy of your personality. Essentially yourself.”

“No,” he said. “I’m leaving that to you. You’ll have me on tape, you’ll be able to transfer me into some mechanical form to keep you company. I just thought Janice might like one too.”

“Why?” Mary’s glare said she had her own suspicions.

George refused to dignify them with a reply. He’d been faithful to her all his life. A good husband. He could be allowed his own eccentricities, and If leaving a copy of himself, a digital copy created from a barrage of tests and brain scans and gathered data, to an old friend was one of those eccentricities, then he didn’t really see where Mary had the right to say much about it. She could leave her own copy or copies to her own friends.

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