Joseph Eastwood’s Facebook Meme CardNote from Cat: today’s guest blog post comes from Rhonda Eudaly. It’s the latest installment in the cavalcade of content here celebrating the upcoming release of my first novel, Beasts of Tabat.
I thought long and hard about what to write about for this guest post opportunity. It’s like a bizarre Open Mic Night thing. Most of you don’t know me, but I can’t see my hecklers until it’s too late. So what to do? Try to be pithy? Try to be funny? Then the Meme Card came up on Facebook… Editing is 30% Improvement and 70% making this face. And so…is this thing on?
There’s a lot to learn when it comes to writing. You can do it for years and years and still learn stuff (in fact, my opinion is that you should always be learning stuff). I’ve done quite a bit of short story work for…a while…now, as well as working on braided novels and a couple of other formats. And while those are great, I’m currently doing the final edit on my novel before it’s published. And, well, FACE.
Doing a solo novel, especially for the first time, is so different from anything else I’ve ever done. First was the editorial phone call, which – while supportive also made me wonder what the heck I was thinking sending out this…thing. When the manuscript came back, I prepared for the red, but was a complete wuss about looking at it. Fortunately, there are whole pages that don’t have marks on them…and I’ll take what I can get – but still…ow. What made it better? Was hearing J. Kathleen Cheney say, “My editor made me rewrite the back half of my book…”
Editing with a buddy.Then the other real work began. Reading through and seeing the problems and notes and implementing them. As with initial drafts, I’m a Pen/Paper person. I like ink, and the low tech version meant I could carry it with me wherever I went – in case there was an opportunity to work on it. It helped that I was diving in right around ConDFW, where I’m surrounded by support. Cheney, offer to do a “pre-final” read through for me. It gave her an excuse to procrastinate on something, so win/win.
Now, I’m in the process of a strange hybrid editing…thing. I had my electronic file of the manuscript. I had the track changes file from Cheney, and the paper edits. Time to learn a new skill – which I did. I combined the two electronic files first and creating yet another file (in Word 2007 and up, it’s in the “Review” ribbon under “Compare” nifty little trick). Now, while I’m inputting my paper edits mostly from my publisher/editor, but some I made one my own, I also have Cheney’s notes. Made my life easier, but still…there’s the FACE.
Making editing more comfortable.Seriously? In some cases, WHAT DID I DO? What is that sentence? Thank Goodness for editors and friends – and this is AFTER it’s been through other people and sent out to publishers for – because yeesh. I’m still kinda embarrassed about what I sent out to several editors before this one took the chance on me. Editors are a good, good thing. The editing process is not glamorous. It’s not at all fun – not like that first blush of a new story or a new set of characters – but it’s a necessary thing. My goal is to make the FACE less and less going forward, but I also don’t want to be solely responsible for brilliance. It’s just too much of a burden, and by having good editors (and friends) involved, the story is stronger than I could’ve made it on my own.
So listen to your editors. They’re like Mothers. They know what they’re talking about, and they know what’s good for you, and just maybe help make that 30/70% ratio will skew higher.
Bio: Rhonda Eudaly lives in Arlington, Texas with her husband, and two dogs. She’s ventured into several industries and occupations for a wide variety of experience. She has a well-rounded publication history in both fiction and non-fiction many of which can be found on www.RhondaEudaly.com.
This was a guest blog post. Interested in blogging here?
Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?
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Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.
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Interesting and not much explored areas of writing
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~K. Richardson
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Guest Post: Ping-Pong, Spin, and Third-Ball Attack (Or, Why Dialogue Gets Boring and How to Fix It) by Gregory Ashe
Have you ever read dialogue like this?
   "We'll need the Spear of Glorgon to kill the Pit-Fiend Czhnarboth."
   "Yes, we will. Do you know where the Spear of Glorgon may be found?"
   "Sadly, it was lost centuries ago in the Empire of Cardel."
   "Then finding it will be the ultimate test of our powers."
   "True, and surely the gods of light will favor us."
One of the most common reasons dialogue gets boring is that it turns into a type of conversational ping-pong. Speakers volley lines of speech back and forth at each other. Each serve is neatly and appropriately returned. You’ve probably played a game or two of ping-pong like that yourself.
Think about the first time you ever picked up a paddle (in my mind, you’re in your uncle’s shag-carpeted basement.) You’re immensely proud of yourself for just getting it back and forth over the net. But it is also, effectively, a kind of stalemate””the ball goes back and forth, but nothing changes. And, after a while, it’s boring.
But a professional game of ping-pong, when you watch talented, competitive players? Not boring at all. After talking to ping-pong players and reading about the game, I think I know one reason why.
More than once I’ve come across the phrase “ping-pong is a game of spin.” If volleying the ball back and forth is the beginner level, then spin is at the heart of competitive ping-pong. It alters the movement of the ball so that the predictable becomes unpredictable. It’s what makes play volatile, explosive, unexpected””interesting.
Spin has the same effect in dialogue. It’s basically what it sounds like: a turn, a twist, a deviation.
The problem with ping-pong dialogue is that it’s so predictable: everyone stays on topic, everyone responds to the questions they’re asked, everyone provides accurate information. Dialogue with spin, in contrast, goes in unexpected directions. Since one of the reasons readers read is because they want to know the answer to a question, dialogue with spin draws readers into a story by raising (and partially answering) new questions.
How do you generate spin? A few ways, actually. Let me offer you three.
Give your characters an agenda.
When each character in a conversation has an agenda, it means that they have a goal””and, since you’re a talented writer and you have conflict bred in your bones, you know that these characters have different goals. Those goals help produce spin as each character attempts to steer the conversation toward their desired end. If, for example, you are working on dialogue between an exhausted detective and an amorous witness, you might have a great deal of fun as their competing agendas inflect their conversation in different ways.
Allow for subtext.
While subtext often naturally arises from giving characters an agenda, the two are not interchangeable.
Subtext is the text around and behind and between the words””the text that never makes it into text. When a character says exactly what they want, you’re dealing with on-the-nose dialogue, which is the clinical condition of having zero subtext. Subtext is about hidden meanings, unverbalized desires, buried insults.
To extend the example above, let’s imagine that our amorous witness is married and can’t directly proposition the detective. The spoken conversation might be exclusively about the crime, while the subtext might be the unspoken thrust-and-parry of an attempted seduction.
Employ “No” Dialogue.
I find this technique to be a great deal of fun. It’s exactly what it sounds like””one character wants something, and the other refuses to give it to them. The fun comes in finding ways to make the refusals””and there should be a number of them””indirect and distinct, without the character repeating themself. Often, this becomes part of both the competing agenda and the subtext; the three work together beautifully. In our example, perhaps the amorous witness is also the police chief’s romantic partner, and the detective’s refusals must be firm but indirect enough not to humiliate and enrage the witness.
Bonus technique: Third-ball Attack
To wrap-up our ping-pong analogy, I’d like to offer you one more idea: the third-ball attack. In ping-pong, this refers to a strategy that goes like this: Player A serves the ball (ball #1), Player B returns it (ball #2), and Player A attacks (ball #3).
Think of this as both a heuristic””a rule-of-thumb diagnostic””and as a technique. If you’re writing dialogue, and you can tell it’s starting to drag, look at the first three lines. If the first three lines are ping-pong dialogue, the likelihood is that the rest of the conversation is, too.
You can break it up by turning that third line into an attack: give the dialogue stakes no later than the third line. One character makes a difficult request, issues an ultimatum, attempts a threat, initiates a seduction””whatever it is, it has to commit them to a risky course of action so that, succeed or fail, there are consequences.
Final Considerations
Is the sky the limit with spin? Not exactly. There’s a point of diminishing returns, even a point where it becomes counterproductive. Too much spin produces conversations that are hard to follow (whether because of non sequiturs, or because they break genre conventions, or because they become illogical or incomprehensible). These all threaten to alienate the reader. More spin is not necessarily better.
The important things to remember? Ping-pong bad. Spin good. If nothing’s happening, third-ball attack. And remember, just like real people, fictional characters are rarely as good at communicating as they think they are.
What kind of dialogue bores you to sleep? What are your go-to strategies for pepping it up? Who writes your favorite dialogue? Share some examples and tell us why!
Want to improve your dialogue even more? In January 2023, Gregory will be teaching the Odyssey Online class, Angled Dialogue: Crafting Authentic-Sounding Dialogue to Convey Information, Escalate Conflict, and Advance Character-Driven Stories.
Odyssey Online classes combine deep focus, directed study, intensive practice, and detailed feedback to help students learn how to best use the tools and techniques covered to make major improvements in their fiction.
Gregory Ashe is a bestselling author and longtime Midwesterner. He has lived in Chicago, Bloomington (IN), and Saint Louis, his current home. He primarily writes contemporary mysteries, with forays into romance, fantasy, and horror. Predominantly, his stories feature LGBTQ protagonists. When not reading and writing, he is an educator. He is a graduate of the Odyssey workshop and has returned to teach there. For more information, visit his website: www.gregoryashe.com.
Guest Post: Michael R. Underwood on Five Tips for Cultural Worldbuilding Without Building a World Bible
Worldbuilding can be an intimidating part of writing science fiction/fantasy, whether it’s an epic fantasy or a distant far-future space opera.
There are many ways focusing on worldbuilding first can go awry, chief among them the possibility that worldbuilding becomes such a focus that the writer never moves on to the writing.
If you want to strike a balance between strong worldbuilding and not getting bogged down, here are some tips from my decade of experience writing novels and degrees in Folklore and Mythology before that.
1) Do I Have to Start with Mythology?
Culture is made out of small pieces and big pieces. And most of the big pieces are made out of small pieces. How people greet one another is a part of power dynamics. Formality, gendered language, social context, and more.
Thinking about everyday life can be a great way to start creating the small pieces that will make up the big piece OR small pieces that reinforce the big ideas you’ve already created. If you have a culture that worships a benevolent sun god, think about how little things in daily life reflects that practice. They’re likely to see the daytime as the time of goodness. Which may mean that breakfast and lunch are framed as more important meals because they’re done under the watchful eye of the sun. Or maybe weddings are always conducted in the morning to represent rebirth alongside the sunrise.
2) How Does the Tale of Prometheus Relate to Greek Conceptions of the Nature of Humanity?
Few cultural elements are created in a vacuum. Folklore about medical practice likely developed alongside folklore about agricultural practice. How are they interconnected? How do the hero legends of the culture reflect its ideas about what heroism means and what important technologies/blessings the culture needed to become who they are?
The Greeks tell the story of Prometheus stealing fire from the gods and giving it to humanity””an essential blessing. But they also tell of Prometheus facing eternal punishment for that theft. What does that say about how the ancient Greeks viewed humanity’s relationship with the gods?
Thinking about what elements of culture should resonate with one another and which elements make sense to be in tension can help develop a world that feels real.
3) How Do Different Forms of Power Intersect?
One of the best pieces of advice about worldbuilding that I can give you is to think about power. Who has power, who doesn’t, how people navigate the systems of power to achieve what they want when they have access to power and especially when they do not.
It makes sense when worldbuilding to think about what groups within a nation or culture have greater access to power and which are excluded from holding or wielding power. And there’s a good chance that not all of the types of power are wielded by the exact same group. So sometimes you’ll have a character that has access to some power but is disempowered along another axis. An influential member of a minority/marginalized religion. A superhuman on the run from the law in a society where superpowers are outlawed. A male anti-imperial freedom fighter in a patriarchal society.
Characters like these can display the tangled, interesting, and scary interconnectedness and tensions between systems of power, and a story can show how these interactions play out in material ways””how people can and cannot navigate through social systems and access to resources (material, social, etc.).
4) Do I Have to Get It Right the First Time?
I think it’s okay for a first draft to be really messy, to include contradictions and continuity errors. Editing is a really good time to put all your worldbuilding affairs in order. It’s possible to bake in a fundamental flaw to a work if you make a big enough mistake in the first draft, but for the textual worldbuilding””names of places, material culture that doesn’t serve as the backbone of the plot, the local festival going on while the characters visit the city””all of that is well within the range of things that can be reconciled and corrected in the editing stages of working on a novel.
5) What Else Can I Do?
When in doubt, set yourself up with more tools before you even begin. Read fiction set in real-world cultures written from an insider’s point of view or from that of a well-researched, respectful outsider. Read histories and books on mythology, folklore, linguistics, architecture, and more. Learn to see the choices made in fictional worldbuilding that would otherwise go unnoticed as “the default.”
The more you grew up with your identity centered by majority culture (in the USA that’s white, Christian, straight, cisgender, middle or upper class, etc.), the more important it is to cast your attention more widely and to escape the default thinking that presents the USA or the UK or other global colonial powers as the protagonists of history.
Another way to put this””if you’re designing an element of worldbuilding, it’s easier to do so when you already know ten different cultures’ analog of that element than if you only know three.
The wider your view of the world and the myriad ways that people live in it, the better-prepared you’ll be to apply that pattern recognition through extrapolation and interpolation with your own work. This is the work of a lifetime, but it’s worth doing, and not just to improve your writing.
Final Notes
As someone who studied world cultures and how to study cultures, I definitely get the impulse to spend a lot of time rounding out a bunch of details and laying a ton of groundwork.
But I’ve found that my desire to write and finish books has pushed me toward less exhaustive prep and more toward improvising in the moment, relying on my training and my judgment, and in the fact that I can come back and make sense of things later if I really need to.
Everyone’s process is different, but if you find yourself wishing you could spend a bit less time on worldbuilding before you start your draft, I hope these tips will be of use.
Bio: Michael R. Underwood is the author of over a dozen books across several series. His latest book is Annihilation Aria. Mike lives in Baltimore with his wife and their dog. He is a co-host on the actual play show Speculate and a guest host on The Skiffy & Fanty Show.
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Cat Rambo: Guest Post from Rhonda Eudaly: Writing Is Only Glamorous Until This Face Appears http://t.co/DehmmSIi4V
RT @Catrambo: Rhonda Eudaly: Writing Is Only Glamorous Until This Face Appears http://t.co/XaAZxNDXfR #amwriting
Guest Post from Rhonda Eudaly: Writing Is Only Glamorous Until This Face Appears http://t.co/aolCfviItl