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Documents of Tabat: Spinner Press Advertisement

What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for this purpose. I'll release them at the end of April in e-book form; careful readers will find clues to some aspects of Beasts of Tabat in them. -Cat
What are the documents of Tabat? In an early version of the book, I had a number of interstitial pieces, each a document produced by the city: playbills, advertisements, guide book entries. They had to be cut but I kept them for this purpose. I’ll release them at the end of April in e-book form; careful readers will find clues to some aspects of Beasts of Tabat in them. -Cat

Advertisement plastered on Spinner Press’s reading wall:

Bella Kanto’s most notable adventures, now available in a special omnibus edition of the Tales of Kanto! Color plates include portraits of Kanto in both Winter’s armor and standard Arena gear.

Edition includes:

The Conquest of the Heliotrope Sorceress: When danger threatens the port of Cayne, Bella investigates to find sorcery at the heart of it all! She must battle a foe more adept with magic than blade, a mysterious figure clad in purple. Thrill to Tabat’s most seductive hero as you’ve never seen her!

Bella and the Pirates: Shipwrecked and bereft of her memory, Bella rises to power as the Black Belle, Pirate Queen. Will her memories return before she attacks Tabat itself? Includes a list of Tabat’s most notable pirate hunters!

Bella in the Land of Fungus: Trapped by a landslide in the caverns of Qat, Bella has no choice but to travel deep into the earth, where she encounters the strange race of Beasts living there. Shiver as you explore new lands with Tabat’s most intrepid Gladiator!

Bella Arrives at the Brides of Steel: At fifteen, Bella Kanto is a year too old to enroll in the school her heart has brought her to. How will she persuade the leaders of the school to break tradition and admit her? Read the very beginnings of Tabat’s greatest hero!

Bella and the Thornwalkers: To remain Champion, Bella fights some of the most exotic Beasts ever brought to the city, including a treacherous Shifter, a Dragon, and a crop of rare Thornwalkers brought back by a southwestern expedition. Includes basic fighting tips from Tabat’s foremost Gladiator!

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Love the world of Tabat and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

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Clans in a Roleplaying World

by Cat Rambo (Sanvean of Armageddon and Krrx
This article originally appeared in the March 2000 issue of Imaginary Realities.

Lately, I have been contemplating how clans fit into role playing muds–particularly in getting players acclimated to the mud and helping them survive in that environment. The following conversation takes place between myself and a staff member of Armageddon mud who revamped a defunct clan, the T’zai Byn, and transformed it into an active and well-loved clan. The Byn is perhaps one of the best clans for new players, as well as an experience praised by the vast majority of its participants. (This is the first of three musings on the nature of clans, and what being in/running one means to a player/immortal, with the second discussing a cultural clan, where players begin the game having been born into the clan, and the third outlining some conclusions and problems with clans on role playing muds.)

Sanvean: First off, why were you interested in reviving the Byn, and what sort of clan did you want it to be?

Krrx: Probably the key thing is that I have a passion for the concept. It started when I played in the T’zai Byn a few years ago. I enjoyed playing in a fighting unit where you and your comrades faced death regularly, and had to work together to survive. While I have had very enjoyable times in other clans, I would still rate the Byn as the highlight.

Sanvean: What was the first step in getting them restarted?

Krrx: I outlined what the clan would be–what role and ‘flavor’ it would have. Of course, this was all documented. As the concept developed, the documentation changed. The documents today are quite different from how they were at first. I had ideas about what I wanted the clan to be like, but they didn’t ‘fit in’ as well as they could have with the game world. Nessalin had a big influence on how the clan turned out. The Byn are a lot more low class than I first planned, and the documents reflect that.

Sanvean: How did Nessalin change your intentions?

Krrx: My original vision was of an elite mercenary unit, with a lot of ‘high class’ things. Nessalin encouraged me towards a low class, gritty, down-and-dirty vision of the clan, which fit in better with Armageddon’s overall flavor.

Sanvean: As I recall, you were worried at first that they would not take off.

Krrx: Yes. When restarting the clan, it struck me that to achieve its goals effectively, the clan would have to have strict rules, and that people might not be able to handle it. One example is the regulation where members are not allowed into the ‘rinth, and are not allowed to leave Allanak unless certain criteria are met. The ‘rinth and the wilderness are two areas where a lot of new player characters die, because they insist on wandering in dangerous places alone. It thus makes sense, both in character and out of character, to have rules that limit going to those places.

Sanvean: Speaking of rules, one of the things you have done very well is making the Byn self-regulating. Did you plan on that?

Krrx: To an extent, yes. There are two points here. The first is that I have recruited clan leaders very, very carefully. The second is that because they are trustworthy players, they will help enforce the rules anyway.

Sanvean: When you are looking for players who will make good player character leaders, what do you look for, then?

Krrx: The key things I look for are: (1) out of character trustworthiness, (2) a very high standard of role playing, and (3) regular playing. Of course, it must be appropriate in character that the player character move into leadership. I can elaborate on those points if you like.

Sanvean: Please do!

Krrx: First, out of character trustworthiness. I have put a lot of work into this clan, and I will not put in leadership anyone who does not respect the work I put in, and is not willing to do likewise themselves. Another reason for this criterion is because I am not on-line 24 hours a day. If something happens, I need an honest, trustworthy viewpoint to rely on.

Sanvean: How do you know you can trust them?

Krrx: Trust is not something that can be guaranteed, but I do my best to screen players. I look at past player characters that the player has played. I chat to other staff members about them, particularly if the player played a player character in their clan. If someone is trustworthy, they tend to show it in the way they play the game.

Onto the second point–a very high standard of role playing. Armageddon is a role play intensive mud, with a very high overall standard of role playing. While many players entering the clan do not have this standard, it is a requirement for leadership. If people see leaders role playing well, they will tend to do likewise.

Sanvean: Good role playing seems to mean different things to different people. What is your definition?

Krrx: Good role playing? Thinking and acting in character. Immersing yourself in the role of your player character, and not just playing it like a robot in some shoot-em-up.

Onto the third point–regular playing. This does not mean leaders have to play Armageddon for 6 hours every day. I do, however, expect them to appear in the game fairly regularly. You can not lead if you are not around to lead. Common sense, really.

To sum up, one theme is that I have set limitations on the clan, with the idea that playing within those limitations actually gives players more freedom. It is why we have the law in real life. The law prevents idiots from ruining life for the rest of us. At face value, the law seems restrictive–you are not allowed to drive if you have drunk too much alcohol, for instance. But it is restrictive because: (1) it is logical and sensible, and (2) it protects the greater good–people generally do not like to get killed by drunk drivers.

...

Snippet from Hearts of Tabat

Abstract drawing that vaguely resembles rain, or a portal, or something like that.
What did it mean? Because surely it must, happening three days in a row. It couldn't just be that she'd had the same dream randomly dropped into her head three times. She'd mulled it over, standing in her office staring out over the street steaming in the warm spring rain that pattered on the patterned paper umbrellas, printed with political slogans, that everyone carried.
I’m working on the sequel to recently-finished Beasts of Tabat, whose working title is Hearts of Tabat. Here’s a snippet I wrote this morning.

Adelina did something she’d mocked other people for doing. She consulted a Dream Reader.
Everyone sensible knew that Dream Readers were frauds, making up stories to suit the needs they could read in their clients. Everyone’s dreams were as individual as their minds, everyone had their own internal cartography leading to entirely different parts of their brains.

But the dream had come three mornings in a row. Three mornings when she woke up with a start, fear clamping its fingers, slender as reeds, strong as iron, around her throat, her hands clenched so hard that her nails bit into the heels of her hands.

She was walking along a bridge, which narrowed further and further, so much only a single person could walk across it, then crumbled away in the middle, leaving a two foot gap. She knew a wide enough step would take her across it, but when she looked down, she saw the water, seething with toothy eels, their lanterned eyes staring up at her, waiting for her to fall.

She saw Bella far, far away, down the long road on the other side, back turned as she walked away, too far to hear Adelina calling after her. Snowflakes were falling around her, as though a cloud echoed her progress overhead, and moonlight glinted on the snow, tinting it purple and red.


Finally she gathered her wits and went back a few steps. She crouched, then pushed herself forward and ran to jump and land on the other side. Far below, the eels ground their teeth, a sound that crawled up her spine and along her shoulders.

A headshake, like a dog cleaning itself of rain, chased the sensation away.

Bella had vanished over the horizon. Parks lay to either side, and she knew they were Tabatian parks, but ones she’d never discovered before. The notion delighted her: she’d investigate their histories, incorporate that into her long-time project, a complete history of the city.
But which one to enter first? She hesitated.

The left-hand one held a fabulous menagerie surrounded by a high, green-painted fence. She could hear the creatures roaring and whinnying, baying and moaning and a calliope’s wheedle. Fireworks arced and popped above it.

On the right was a more sedate water-park. But it held nooks and crannies as enticing as any brightly-colored booth: serene statues had placards waiting to be deciphered, and a massive fountain in the center roiled with carp colored white and purple and red.

It came to her that the righthand side would cost her no coins, but that the menagerie would require the price of admission, so she fumbled at her belt, thinking she’d let the lack or not determine which way she went. But the coins in her pouch were unfamiliar and she was uncertain whether or not the ticket seller would accept them.

She hesitated, torn between choices.

Something was coming padding down the road towards her. A Sphinx and a Manticore, unchained, unrestrained. They walked without hurry, placid and implacable and deadly. Their mouths moved as though they were talking to each other, but they were too far to hear.

Where had Bella gone?

She looked from side to side, but something in the way they walked told her they would follow, no matter where she went.

They came so close she could smell the stink of the Manticore, hear the sound of their steps on the road. They were silent now as they came towards her”¦

Then she’d wake.

What did it mean? Because surely it must, happening three days in a row. It couldn’t just be that she’d had the same dream randomly dropped into her head three times. She’d mulled it over, standing in her office staring out over the street steaming in the warm spring rain that pattered on the patterned paper umbrellas, printed with political slogans, that everyone carried.

***
Love the world of Tabat and want to spend longer in it? Check out Hearts of Tabat, the latest Tabat novel! Or get sneak peeks, behind the scenes looks, snippets of work in progres, and more via Cat’s Patreon.

...

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