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Guest Post from Luna Linsdsey: Putting the Mind Sciences in Science Fiction

Google's predictive powers cause this question to answer itself.
Google’s predictive powers cause this question to answer itself.
Hard science fiction tells stories based on the hardest of hard sciences, particularly on the engineering and technological application of these sciences. If a story doesn’t have space ships, terraforming, anti-grav, robots, or semi-accurate descriptions of planetary orbits and atmospheres, it cannot join the elite ranks of hard SF.

Any story which dips overly much into issues of society, culture, or what it means to be human, is often tagged as soft science fiction. Even cyberpunk, a high-tech genre, is usually considered soft, because of its thematic commentary on the fallen state of mankind.

The implication is that hard SF is somehow “better”, just as the hard sciences are “better”. Physics is a hard science. Psychology is not. Psychology is assumed to be flimsy, weak, inaccurate, and easy. “Soft.” Therefore, SF that deals with it is equally easy.

This division seems a little unfair, because to me the “soft” sciences are arguably far more complex than hard sciences. Physics and chemistry picked up the low-hanging fruit of empirical discovery, those aspects of our universe that could easily be discovered by looking through a microscope, telescope, or mass spectrometer. But understanding the interplay of synaptic pathways? That takes advanced tools like fMRIs and scanning electron microscopes, which have only recently been invented.

Your brain is looking very, very closely at a brain.]
Your brain is looking very, very closely at a brain.]

All Freud and Jung had in 1900 was instinct and anecdote. So their research consisted of conjecture. Conjecture which has been built upon and advanced greatly since their time.

Access to technology is now blurring the line between soft and hard sciences. Soft SF concepts that used to require a certain amount of hand-waving can now be written about with a foundation in actual research.

It should follow that the line between soft and hard SF should also blur. And in many ways, this process has already occurred.

I remember reading my father’s shelf of classic authors, like Asimov, Heinlein, and Clarke (but also soft science-fictionist Bradbury). My young mind didn’t care that all the characters were cardboard cutouts, barely-human actors there only to convey the ideas. Because for me, the ideas were most important.

But mere ideas, as cool as they are, flicker over the surface of our minds, the frontal lobe of the neocortex. They fail to reach into the occluded recesses of emotion and subconscious. They fail to spark our deeper neurological wiring.

Some golden era stories did dabble in psychology, but they did so at a clinical distance. For example, the classic novel Foundation depicted a science called “psychohistory” ““ only at arm’s length. Psychohistory dispassionately crunched numbers to predict how people in masses move inevitably towards some end. But these stories weren’t really about the people themselves.

As I grew up, and as SF grew up, readers began to demand real characters. They wanted to see how the technology affected human beings. There was a realization that without people, science was meaningless, and the outer space we sought to explore would simply be an empty, darkened void.

Mainstream fiction has always focused on an exploration of humanity. The golden age of SF set itself apart as a genre by instead exploring ideas about the future. Since then, it has come back around to become a reflection of ourselves via an exploration of the future. The future has become ancillary to the purpose of SF.

A story that doesn’t mean something beyond the idea is not likely to be published. It’s not enough anymore to fire off dopamine in a reader’s neocortex. A story that doesn’t also evoke some emotion or spark some unknown “thing” in the hidden depths of our hearts is unlikely to be noticed.

Psychology and neuroscience has grown up, too. But we’ve never needed it to. Psychology is often discounted as “squishy,” but that’s because the mind itself is squishy. Many of Carl Jung’s insights 100 years ago still apply today. Modern science is simply discovering how the underlying cells and chemicals work to create the behaviors and mental dynamics he and his contemporaries observed.

And we’re discovering more parts of the mind than even Jung’s two-part consciousness vs. unconsciousness model suggested. An engineer or astrophysicist might prefer the simple, predictable mechanics of a one-brain, one-mind model, (hard science!), but to accept that would be in denial of the facts.

Many may be tempted to laugh at the hand-wavy woo of Jung’s “collective unconscious.” But is it really so silly now that we’re learning about how culture spreads and how about “memes” may be thought of as living creatures that reside in our minds and self-replicate to everyone who comes into contact with them?

Getting a bit meta here (because a mind exploring the mind is intrinsically meta), science fiction has always unconsciously acknowledged psychological principles. By way of example, dreams are a common fictional vehicle to represent thematic elements of a character’s past. This is classic Jungian psychology, and as authors and artists, we know the power of symbolic metaphor firsthand.

Yet how often do we address these ideas head-on, with self-awareness, making the reader aware of the processes of her own brain as she’s reading? Wouldn’t such stories act fully in the spirit of science fiction, which has always asked the reader to ponder her place in the universe, to ponder her own relationship to the ideas of the story?

It’s time to consciously embrace the mind sciences in science fiction. It’s our responsibility, because as a society, we will soon begin to feel the impact in our own lives. Science fiction needs to step up and fill its predictive role, both warning us and giving us hope. Warning us of the dangers of advancement, while simultaneously inspiring future engineers in how to apply the discoveries we’re making right now.

Because what could be more disruptive (both constructively and destructively) than a comprehensive understanding of the human mind? I’m not just talking about obvious technologies, like neural implants, but also developments in how we practice the art of existing in fully understood self-awareness. How might we structure society to account for a better understanding of what nature has already given us?

Moreover, in past-SF, we’ve treated the obvious tech (like neural implants) like toaster oven technology (nifty conveniences) ignoring the probable fact that these technologies will change us at our innermost core. Just as social media has transformed how we relate to one another, “upgrading” ourselves will transform what it means to be human.

And though these scenarios are difficult to imagine (because how else can we relate to our fiction except through our current understanding of humanity?), it’s our responsibility to close our eyes and imagine it. We need to grapple with these disruptions via fiction before the changes come.

Here are just a few questions we ought to explore:

  • As we discover more neurotypes and cease to pathologize them, how will society change?
  • What if we could all see a live map (fMRI-style) of our minds on our smartphones?
  • Forget flying cars ““ how would the world be different if we could end the cycle of abuse, both in homes and in our public institutions? And how can we end those cycles of abuse? (Yes, this is science fiction!)
  • How can we explore newly discovered aspects of the human brain by telling stories of alien beings that take those aspects to extremes?
  • As we gain a better understanding of psycho-social manipulation, can we develop technologies (in the form of memes perhaps) that counter it?

Discoveries now tell us that the digestive tract literally is a mind of its own, and that the nerves throughout our bodies may play a much larger role in memory and thinking processes than previously thought. My words in this post may have triggered neurons in your left elbow. This point alone is worth a hundred science fiction stories.

And if that’s not hard SF, I’m not sure what really is.

Bio: Luna Lindsey lives in Bellevue, WA. Her first story (about a hippopotamus) crawled out of her head at age 4. After running out of things to say about hippopotami, she switched to sci-fi, fantasy, and horror. She also became an accidental expert on mind control, autism, computers, and faeries. Her stories have appeared in The Journal of Unlikely Entomology, Penumbra eMag, and Crossed Genres. She tweets like a bird @lunalindsey, intermittently blogs at www.lunalindsey.com, and publishes entire novels and nonfiction tomes at http://amazon.com/author/lunalindsey. Her novel, Emerald City Dreamer, is about faeries in Seattle and the women who hunt them.
#sfwapro

Want to write your own guest post? Here’s the guidelines.

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This was a guest blog post.
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Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

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Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
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Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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On Eating Frog Legs and White Asparagus by Jennifer Brozek

Imagine this. You are nine or ten or eleven years old. In your “tweens” as the hip kids call it. Or is that “cool”? You have moved to a foreign country “overseas” because your father was stationed there and you are experiencing non-American food for the first time. Belgium. A little country partially notable by the fact that NATO exists within it. (And so much more…)

First, it is all hotel food because there are no quarters available for you and your military family in SHAPE, Belgium (Supreme Headquarters Allied Powers Europe). And the food is good. I mean, really good. We’re talking fresh fruit, chocolate croissants, and Belgian waffles. My mom complained that she gained a pound for every day we were required to stay in that hotel. I don’t remember how long. It was too long for nine-year-old me. I just wanted a home and my things around me.

Then we were there. Living in a 300-year-old manor house in Brugelette, Belgium in 1979 because “the franc was so good.” The backyard was bigger than any school playground I’d ever played in before. The house had history. Real history. This is where “Dear Penpal, Belgium 1980” was born. “Dear Penpal, Belgium 1980” is a unique, middle grade-appropriate ghost story told through 24 physical letters that I am kickstarting from March 26th to April 26th.

In the letters a recipient will receive, I’ve included description of fritz. Real fritz (I’m convinced that Belgium is the only place to get this near-mythical food) and fritz stands with their paper cone conveyances for food beyond fritz. The only thing I really remember were the fried meatballs my father loved so much with a condiment concoction we called “goopy.” We recreated it at home with a mixture of ketchup and mayo. Dad insisted on having goopy with his fries for the rest of his life. 

I also remember going to 3-hour long meals at a tiny Belgian restaurant…whose name I never knew…that had maybe five tables, where I ate all manner of things. In this place, we were known as “the polite American family” and they would bump other reservations for us if Dad called. It was within this restaurant that I learned to be fearless about “foreign” cuisine. I would willingly taste everything at least once. 

I had two favorites: Frog legs (that really did taste like gamy chicken) in the most delicious sauce and white asparagus. The frog legs were a treat. A birthday meal. The same with the white asparagus that I thought was a special type of asparagus. It took me into my adulthood before I looked up how white asparagus was made. (I’m not going to tell you. You need to look it up yourself.) But, since then I have always loved asparagus and I consider any restaurant to serve white asparagus high class indeed. 

My time in Belgium gave me a boon. That boon is the ability to say “yes” to whatever local cuisine is offered to me. As a Guest of Honor at GothCon in Gothenburg, Sweden, I was offered smoked puffin as an appetizer at a restaurant that was located at the corner of Baldur’s Gate and Odin’s Way. I accepted. It was fine. Not really to my taste, but I’m glad I did taste it. As a Guest of Honor at Tracon in Tampere, Finland at a Viking feast, the interesting food I was offered included duck heart (so tasty) and tar ice cream (a campfire in ice cream form). Both of which were marvels to taste. My hosts were so pleased that I was willing to try the food from their country. American GoHs have a reputation of being shy around “exotic” food.

Living in Belgium during my formative years gave me a willingness, and a fearlessness, to try foods outside my comfort zone, and I have been richer for that experience. My rule is: I am willing to try anything once. Twice if I am in a bad mood the first time. It’s a rule I encourage others to adopt. Otherwise, you won’t know what you are missing. 

I hope you check out my new passion project: “Dear Penpal, Belgium 1980”? Won’t you be my penpal?

Jennifer Brozek is an award winning author, editor, and tie-in writer. A Secret Guide to Fighting Elder Gods, Never Let Me Sleep, and The Last Days of Salton Academy were all finalists for the Bram Stoker Award. She won the Scribe Award for best tie-in Young Adult novel, The Nellus Academy Incident, and won an Australian Shadows Award for best edited publication. Visit Jennifer’s worlds at jenniferbrozek.com, or follow her social media accounts on LinkTree.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Creative AI vs. Creative Humanity: Guest Post by Laurence Raphael Brothers

AI is coming for your jobs, creatives! Or… it will be, eventually. Not this year. But coming soon.

Introduction
The last two years have seen surprising and indeed almost shocking advances in AI creative work. Image-generators like Dall-E, Midjourney, and Stable Diffusion that work from text prompts using diffusion models are capable of some amazingly high quality work at times, though admittedly their understanding(1) of fingers still leaves something to be desired. The even more astonishing ChatGPT can sometimes not just hold conversations that pass the Turing Test, but can also create working computer programs, compose poetry, and also write coherent short stories, apparently from scratch.

Some may reasonably argue the work of such AI systems isn’t creative at all, but is a mere regurgitation or combination of human efforts compiled from its training sets. But on the other hand, much of human art is based on pastiche and emulation, not to mention plagiarism, and both writers and artists have to spend years of training learning the techniques passed on by their instructors.

The State of the Art

Caption: Protagonist Bunny Häschen from my novel in progress. Generated by Stable Diffusion 2.1 using the text prompt “intersex bunny detective”. A generally rather appealing caricature, but note the odd left hand, the characteristic nonsense characters in the sign, the content oddity of them holding a sign at all, and the mysterious flap rising out of their cravat.
Source: Stable Diffusion

Recent developments are truly astonishing given previous struggles to get AI systems to create art, prose, and other works. It’s now possible to type a few words and get some art back in a minute that might have taken a human hours or even days to produce from scratch. The quality of the AI-generated art is quite variable; from one request to another you might get back commercially usable material or you might get worthless trash. But even considering that you may have to make quite a number of requests of the system to obtain a usable image, the results are still much faster and cheaper than using a human artist for the equivalent level of work.

It’s arguable that if created by a human, these AI-generated images would sometimes be direct plagiarism. Even when not clearly a direct copy of an existing work, it’s often the case that the AI system builders failed to obtain artist permission to incorporate their work into the system’s training data. The legal consequences of this failure will work themselves out in the courts, but for now there’s nothing stopping people from making use of these tools.

At present, complete high-quality AI art is generally unobtainable no matter how much time is taken playing with prompts, but on the one hand, commercial-grade art is often quite acceptable, and on the other hand, by using the AI’s art as a basis, a skilled digital artist can create a high-quality composite of human and AI art much more quickly than working from scratch. This, for example, is what Tor did with Christopher Paolini’s recent book cover.

In the world of prose, with suitable guidance ChatGPT can generate a coherent and consistent story, but not one that’s very high quality. Without substantial revision, the current quality of such text is typically mediocre, but at present it’s not inconceivable for some exceptional AI-generated story to make it past a slush reader’s quality threshold and at least be held for review. Quite the achievement considering the high level of competition many magazines impose on contributors. This is already motivating many AI-generated submissions, though it’s unclear if they are meant for prestige and profit for their pseudonymous submitters or to count coup. Clarkesworld, for example, has reported a recent spike in AI submissions despite their guidelines to the contrary.

The Future of the Art

Because these recent developments in AI art generation have seemed to come almost from nowhere, it’s hard to say how rapidly they will improve to match or even exceed human capabilities. We should keep in mind that autonomous cars were expected to be widely available by now on the basis of work done in the 2010s, and yet after a promising beginning, only slow progress has been made and such vehicles are still unsafe on real-world roads.

On the other hand, given the eagerness of many extremely well-funded tech groups to work in this area, including not just OpenAI but Microsoft and Google among others, it’s reasonable to expect further progress up to a point. What’s the limit? For current system architectures, I expect that limit is based on these systems’ lack of explicit real-world knowledge. Just as ChatGPT is capable of absolutely authoritative but totally incorrect and easily refutable statements, these systems will be hamstrung by the inability to reason until such capabilities are combined with their generative models.

Let’s establish three bars:

  1. Acceptable low-grade commercial art. The kind of graphic art that creative freelancers currently make to order for ad campaigns and other commercial applications without much funding, but which will still pay their rent. Equivalent prose would be acceptable for publication in some token and semipro magazines and for routine copywriting assignments.
  2. Acceptable high-grade commercial art. Commercial art produced for highly funded campaigns by major agencies and design firms, or prose and content that can be published in the better magazines and journals.
  3. Superior-to-human fine art. Masterpieces that would displace human efforts from galleries and museums and bookstore racks and win awards if AI and humans competed on a level playing field.

We’re currently just entering stage 1 for certain applications. This means that soon some semipro freelancers may experience serious competition from AI systems, and after a while some agencies and design firms may reduce their staff because their routine low-end work can be done by machine. There will still be plenty of human work involved in revising, incorporating, or compositing AI work into larger and higher quality artistic achievements, but the amount of human touch in the overall process will diminish.

At stage 2, entire industries will be turned upside down and the effects will shake up whole economies. For example, design firms may no longer require creatives, or else the few creatives they retain will largely be employed managing requests to AI systems. There will be no more need for human touch in photoshopping or otherwise compositing AI art with human-created elements as in stage 1; the AI will do all the work on demand. (Note that while some very high quality AI art has been created already, it typically requires considerable manual effort from a human to achieve such a level).

The good news is that my average-case guess for stage 2 is at least ten years, and it may well be generations before this level is achieved. The bad news is that I could be wrong and it could be next year. I was shocked by ChatGPT’s capabilities in 2022 after years of crappy chat bots that wouldn’t fool Turing for a minute, and so I may easily be wrong again. Still, I do think that without explicit real-world knowledge and reasoning abilities these tools will be unable to really excel for quite some time. At present no one has any idea how to give a generative AI system that kind of understanding.
At stage 3, humans start wondering why they should even bother creating art, especially if such superior work can be routinely requested of AI systems by anyone without incurring much cost.

Similar considerations apply for stage 3, which to my mind requires Artificial General Intelligence to achieve. Such a system is not absolutely out of the question. We just don’t know how to build one today, nor do we even have a good idea on a direction to follow to achieve such a goal.

Still, even stage 1 is problematic enough for human creatives. I’d guess full stage 1 will be achieved within five years, and whatever the courts decide about existing systems and their theft of artist work without permission, one way or another AI-generated art will become ubiquitous for inexpensive applications.

(1) Indeed, the reason that such systems don’t know how to draw fingers properly is they don’t even understand the concept of fingers. These systems don’t have old-fashioned knowledge bases that contain explicit facts or relations. The appearance of a hand is emergent from mysterious mathematical features derived automatically from the digitized training set. Discrete counts of things that characteristically appear in fixed numbers in nature but are often hidden from view in individual images can be problematic for such systems. Human images very frequently show two clearly identifiable arms and legs and so AI images get these right more often than not (not always however!) but hands in photographs less frequently show all five fingers clearly, and so generated images often don’t do so either.


BIO: Laurence Raphael Brothers is a writer and a technologist with five patents and a background in AI and Internet R&D. He has published over 50 short stories in such magazines as Nature, PodCastle, and Galaxy’s Edge. His noir urban fantasy novellas The Demons of Wall Street, The Demons of the Square Mile, and The Demons of Chiyoda are available from Mirror World Publishing, while his new standalone novel The World’s Shattered Shell has just been published by Water Dragon.
Pronouns: he/him.
Twitter: @lbrothers.
Mastodon: @laurence@petrous.vislae.town.
Website: https://laurencebrothers.com.

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