Today’s wordcount:5008
Current Hearts of Tabat wordcount: 95071
Total word count for the week: 5008
Total word count for this retreat: 22085
Worked on Hearts of Tabat, story “District of Brass”
Time spent on SFWA email, discussion boards, other stuff: 30 minutes
10263 steps, 67 flights of stairs
From today, the beginning of a Serendib story, “District of Brass”
In Serendib, there is the District of Brass, and there the traveler can find marvelous machines, made not just of that metal, but many of the lesser metals, like iron and aluminum and the first degree of steel. The tinkerers of the District of Brass can make any machine, but always after their fashion, which is cogs and gears and wheels within wheels, not the crystals and lights of other lands.
Once there was a tinkerer there, who had not come from elsewhere, but was native to the city, which meant that anything could happen with her. Her name was Pye and she was a clever girl, who loved to puzzle things out, and by the time she was six, she had created mechanisms that performed not only all her own chores, but those of her slower siblings. She was an innovator, and many disliked her intensely for her habit of looking at a design and saying, in the most reasonable of tones, “Yes, that’s clever enough, but what if you did it this way?” before pointing out any number of improvements.
This dislike was exacerbated by her main failing, which was that she was incapable of puzzling out people as expertly as she did machines ““ in fact, people were mysteries to her, always saying one thing and then acting another way. There were rules to existence, and they seemed to change so often, or at least be conditional and dependent to the point where there was no telling what to do at any given moment without standing and thinking for a good ten minutes about it.
While her family was fond enough of her, though most preferred not to spend too much time in her company, since the designs she was improving were so often their own, Pye had no friends, only acquaintances among her age-mates and other school friends, and the nurse who had raised her between the ages of eight and fourteen, and now lived in an elderquarter of a more advanced age, where the medical care was far better.
Pye would have liked to have said that she didn’t care about her lack of friends, but the truth is that she cared in two ways: one, she would have liked to have had friends, and two, she thought it an abnormality in herself not to have accumulated such things already.
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Writing Progress and Thinking About Frame Stories
A tortoise shell spoke from her perch on the arm of a weathered Adirondack chair, a second-story balcony overlooking the way. That's not how it was.I finished up “Villa Encantada”, a short story with a frame clocking in at 4500 words yesterday. It’s urban fantasy, the same world as the novel I just sent off to beta readers.
The story’s set in a fantasy version of the complex I live in, which has been FRAUGHT with HO meeting woes that I will not get into here. It’s the result of sitting at many meetings thinking about how much more interesting it would be to live in Villa Encantada, a similar condo complex filled with witches, retired gods, defunct oracles, and even a centaur. Hopefully there will be more set in the same setting.
The story’s also dependent on a secondary frame story,, which I’m not sure about. Here’s the beginning:
The cats were telling stories, from their spaces in the Game, scattered around the sun-baked parking lot of the Villa Encantada complex.
A grizzled Siamese had grabbed control of the telling. He licked his haunches and said, Once upon a time there was a woman who could not forgive herself. Every day she tried to kill herself in the smallest of ways, with cigarettes and lack of sleep and careless driving. She punished herself for a crime she couldn’t name, burning cups of coffee uncushioned by food, high-strung nights of crap television, unsatisfying and numbing all at once.
A tortoise shell spoke from her perch on the arm of a weathered Adirondack chair, a second-story balcony overlooking the way. That’s not how it was.
He blinked, a gesture as majestic as an ice shelf, kilometers high, sliding into the sea.
The tortoiseshell remained undaunted. She continued.
This is how it was.
There’s pieces from the frame used in the actual story itself, which I think makes it feel less superfluous, but I’m also always wary about devices like that. When they work, they’re beautiful – when they don’t, they’re awkward and distracting. So what makes one frame “work” where the next one doesn’t?
Making the frame a story in and of itself is something that often works. If you want to see a book that is concocted of nothing but frame stories, look to Catherynne M. Valente’s The Orphan’s Tales: In the Night Garden (Kindle version and The Orphan’s Tales: In the Cities of Coin and Spice and Kindle version). Valente weaves frames in and out of each other so deftly that she constructs a beautiful basketwork ball of them, a construction where, following one line, you slip into another, and another, then somehow find yourself back in the beginning, with nothing but the world changed.
Other considerations for frame tales: they should be (in my opinion and perhaps not yours but who knows, feel free to chime in with a comment) as well-written as the content they contain. They should be connected somehow, so there’s a reason for the frame tale, something it contributes to the overall shape of the story.
For example, in Villa Encantada, the tortoiseshell cat appears in the story as well, and it becomes, through the interjection of the frame, her story, the story of her efforts in the Great Game played by the cats of Villa Encantada. And then I twist that again in the ending, but I won’t spoil that. :p
So, to recap, frame stories should be:
actual stories (or contain the sense of a larger story) in themselves
beautifully written
connect with the internal story and change its meaning
Anything else? What are your favorite frame stories and why? What have you tried with them and what’s worked best (or worst)?
Guest Post: Dan Koboldt on Magic Versus Technology in SF/F
It’s always bothered me that fantasy and science fiction get lumped together into a single category. The two genres seem very different, at least on the surface. Fantasy usually features some kind of magic as a core speculative element. It often takes place in a secondary world at a pre-industrial state of technology. Science fiction, in contrast, usually takes us to the future in which some as-yet-nonexistent technology underlies the plot. Granted, there’s a huge overlap between fantasy and science fiction fandoms. Maybe that means we live for escapism, whether to a fantasy world or outer space.
The Crossover Genre: Science Fantasy
It’s rare but wonderful when we get both sci-fi and fantasy elements in the same story (a genre sometimes called science fantasy). Dune is the first example that comes to mind. Disclaimer: Dune always comes to mind when I’m thinking of science fiction, because I love it so much. Most of the series is sci-fi: space travel, drones, laser rifles, and a sprawling galactic empire. But there are other elements that I’d call magic: the practices of the reverend mothers, for example, and the prescient powers achieved with a spice overdose. When the story goes out into the deep desert with the great sandworms, it feels like a fantasy to me.
I could also argue that the original Star Wars also blends the SF/F genres. The talking droids, epic space battles, and planet-blasting Death Star make it mostly a science fiction story, but there’s also magic that plays a pretty central role to the story. Like all great magic systems, this one is accessible to only a select few, requires considerable training, and has certain limitations. And it plays a key role in the central conflict. Obviously, I’m talking about the Force. It’s not just a magic system, but practically a religion among its practitioners.
Technology Versus Magic
The interplay between magic and technology in Star Wars is fascinating. When it comes to technology, the Empire has almost every advantage. Bigger, better ships. Armored combat walkers. And a planet-destroying space station, albeit briefly. The Rebellion’s scrappy fighters win unlikely victories against these overwhelming forces. They did so often with the aid of that mystic religion. The Force, in other words, can level the playing field.
Magic and technology as speculative elements actually have quite a bit in common. Given a new capability ““ either arcane or technological in nature ““ we tend to apply it to similar problems. Both serve as weapons (curses and lasers) or in defense from attacks (wards and deflector shields). Healing is another popular application, whether that’s with a medical tricorder or a fistful of athelas. The same goes for teleportation, construction, destruction, and many other forms of speculative wish-fulfillment.
Which Element Matters More?
Given their similarities, one has to wonder: in a world where both magic and advanced technologies exist, which side has the upper hand? It is tempting to say technology matters more, because a technical advantage is both practical and constant. If you have guns and they have bows, you’re likely to be victorious. If the technology gap is wide enough, Clarke’s third law might be applied: any sufficiently advanced technology is indistinguishable from magic.
Even so, I can’t help but notice that the scrappy underdogs facing a huge technology deficit often emerge victorious if they have magic on their side. In both Dune and Star Wars, the underdogs manage to topple powerful emperors. And in both cases, they do so with considerable help from arcane sources: the Jedi’s mastery of The Force, and the witch-like powers of Bene Gesserit. In a conflict between two mismatched sides, magic can be a powerful equalizer.
About the Author
Dan Koboldt (website) is a genetics researcher and fantasy/science fiction author from the Midwest. He is the author of the Gateway to Alissia series (Harper Voyager) about a Las Vegas magician who infiltrates a medieval world. He is currently editing Putting the Science in Fiction, (Writers Digest), a reference for writers slated for release in Fall 2018.
By day, Dan is a genetics researcher at a major children’s hospital. He and his colleagues use next-generation DNA sequencing technologies to uncover the genetic basis of pediatric diseases. He has co-authored more than 70 publications in Nature, Science, The New England Journal of Medicine, and other scientific journals.
Dan is also an avid hunter and outdoorsman. Every fall, he disappears into the woods to pursue whitetail deer with bow and arrow. He lives with his wife and three children in Ohio, where the deer take their revenge by eating all of the plants in his backyard. Follow him on Twitter as @DanKoboldt.
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