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Three New SFWA Programs

One of the nice things about having a lot of pots bubbling away, particularly when other people are supervising some of them, is knowing what’s coming up on the menu. So here, in no particular order, is a deeper look at three pet projects that are manifesting.

SFWA Ed will be online education via the web: an array of classes aimed at a range of writers, from new to professional. We’ve got a lot of members who teach, and I know our coordinator has been reaching out to as many as he can. That’s been rolling along splendidly thanks to the undauntable and indefatigable Jonathan Brazee. I believe it will be a mix of paid and free classes; we’re still figuring out all the details.

First Chapters is my attempt to answer the question: how can I know what to vote for in award season without reading every single book? That’s the biggest complaint I hear about any of the awards. Or one of them, now that I think about it. At any rate, this compendium will have a first chapter from eligible books, with the info you need to figure out what category or categories it fits in for awards like the Nebulas, Hugos, Norton, the Dragon Awards, etc. Using it should help someone find the books they want to read in their entirety. If you’re interested in making sure you’re contacted when we start taking chapters, please drop me a line. (If you have been asked not to contact me, please mail your interest to office@sfwa.org.) This project is rolling along thanks to the efforts of Dan Potter and the Publishing Committee.

The Preserve Your Legacy Campaign. So to talk about this one, I have to talk about a SFWA volunteer, Bud Webster, who was frickin’ tireless in working with the SFWA Estates Project, which works to connect authors’ estate with publishers, editors, scholars, etc. Bud was smart and funny and above all, kind. One of the good-hearted people that help keep the world running. This campaign is aimed at helping writers learn how to preserve their literary estate and archive their works. This one’s being driven by the excellent Lawrence Schoen.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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SFWA Admits Gamewriters, All Heck Breaks Loose, Film at 11

picture of polyhedral diceSo this morning one of the items that’s been hovering in the wings for a couple of weeks now finally went out, which was the announcement of the game writing qualifications. Since there there’s been a lot of stir and some questions about it. So here’s some answers.

Q: Hey, I’m a SFWA member! Why didn’t I know about this earlier?

A: I’m not sure. We publicized the vote before and when it happened, we had a SFWA chat hour devoted to it, and we’ve been talking about it on the discussion forums for over a year, I think, including calls for people to serve on the committee and make recommendations.

Q: Where did these qualifications come from?

A. From the Game Writing Committee, which researched the question first of whether or not we should put the issue to vote and then what form the qualifications might take. We included some game writers on the committee (its members are Jennifer Brozek, Steve Jackson, Richard Dansky, Rosemary Jones, Noah Falstein, and Jim Johnson with Matthew Johnson as the Board Liaison); the SFWA Board used their overall recommendations as the starting point.

Q: What are the qualifications?

A: Here you go. You can find them here too.

Games in any medium may be used for qualification so long as the game has a narrative element, is in English, and in the science fiction, fantasy, horror or related genres.

Prospective members working on games may qualify by showing a sale or income in one of three ways:

By making at least one paid sale of a minimum of 40,000 words to a qualified market, or three paid sales to qualified markets totaling at least 10,000 words. Game publishers may be designated as qualified markets using the already established process and criteria used to qualify fiction markets.
By showing they have earned a net income of at least $3,000 from a game that includes at least 40,000 words of text (not including game mechanics) over the course of a 12-month period since January 1, 2013. Income can be in the form of advance, royalties, or some combination of the three.
If no word count is possible, such as work done for a video game, prospective members can qualify based on one professionally produced full-length game for which they were paid at least $3,000, and with credits to no more than two writers clearly shown on the work.
Note that money from crowd-funding campaigns can be used as part or all of the required income once the game has been delivered to backers, but the amount that can be claimed cannot be more than the net income from the number of games produced and delivered to backers (calculated by the number of backers multiplied by the minimum tier which receives a copy of the game.) Work done for salary is not eligible.

For membership questions not answered above, please contact Kate Baker, SFWA Director of Operations, at operations@sfwa.org.

Q: Why don’t game instructions and mechanics count?

A: Because we consider them nonfiction.

Q. Why don’t multi-book contracts count?

A. Actually, they do. They are not considered “salaried” but often given with contracts w/ advances.

Q: Why have you excluded work done for salary?

A: That was built into the original set of requirements and in talking to the committee, it seems to me to be an oversight. Looking back through discussions, the original thinking was in practice salaried writers are unlikely to qualify because of the rule against works by more than two authors.

So are we re-examining this in light of the many people pointing out the issues with it? Yep! The Game Writing Committee, the SFWA board, and a couple of staff members have all been mailing and talking back and forth about it most of the day.

Do I think it will get changed? *shakes magic 8-ball* All signs point to Yes — but I cannot say definitively. We’re discussing things right now, and I’m pushing to tweak that part.

Q: Why did you put this out if it wasn’t perfect?

A: Because this is how we make it perfect, by putting it into action, seeing how it works, and adjusting accordingly. It’s what we did last year when admitting indies and that also remains an ongoing process. If you’re a SFWA member who wants to help with that process or a non-member who wants to provide useful feedback, mail me at president@sfwa.org.

Q: Will there be a gamewriting Nebula Award?

A: Not at the 2017 Award ceremony, but stay tuned for further developments…

Q: Do you, personally, support gamewriters joining?

A. Dude. I’ve been playing D&D since I was 11 and that was the ancient, original set that came out right after Chainmail. I worked in a book/game store for close to ten years. My bachelorette party was a Call of Cthulhu scenario that turned out to be Paranoia by the end. Of course I support this. I love gaming, and a good game is a work of art. I’m really looking forward to what this change brings.

ETA: I tweaked a couple things to make them clearer. I cannot say what the Board discussion will result in, but we are certainly paying attention.

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More on that Gamewriter Stuff, Plus Cat's Gen Con Schedule

I am part of the Writer’s Symposium this year at Gen Con and looking forward to it. Last time I went to one, it was in Lake Geneva, and a whole lot tinier, I believe, than nowadays.

One lure is the chance to talk with my brother Lowell, who is (is it possible?) a bigger game geek than I. You may be familiar with his Age of Ravens website, which talks a lot about RPG history, design, and gamemastering.

The SFWA Board and the Game Committee are continuing to discuss how to best tweak the qualifications.

Marc Tassin has very kindly set up a town hall event at the con, where I can talk about the decision, listen to your feedback, and take questions. Here’s my schedule overall; if you’re interested in the game writing decision, please let me know if you’re going to miss the Town Hall and would like to set up a time to come and talk to me. I’m currently writing up another blog post on what SFWA offers game writers, because there’s quite a bit.

Photo of game boxes

Here’s my schedule; I’ll be updating it as it fills up. Unless noted, an event still had tickets last time I checked.

Thursday

9 AM – attend Writers Symposium Opening Ceremonies
1 PM – Writer’s Craft: Writing Stories in First Person
2 PM – Short Fiction: Where to Start the Story
6 PM – Writer’s Craft: Story to Idea Workshop No tickets left
7 PM – Town Hall meeting about SFWA

Friday

9 AM – Writer’s Craft: Novel Writing 101 Very few tickets left.
10 AM – Character Craft: Hearing the Character’s Thoughts
12 PM – Signing
4 PM – attending a panel
7 PM – Attend friend’s reading and dinner after

Saturday

9 AM – attending a panel
12 PM – Lunch meeting
6 PM – Character Craft: Building Them Up
8 PM – Author Hangout Event

Sunday

9 AM – Read & Critique Session C
11 AM – attending a panel
12 PM – Private event
1 PM – Closing ceremonies

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