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Guest Post: R J Theodore Gives Away an Old Family Secret

Everybody’s tried to make a meal they mess up. A pile of perfectly good ingredients that just won’t come together into something palatable despite our best efforts. And when time and money and supplies are tight, sometimes tossing out the pot and starting over is not an option.

In each act of my new spacepunk steam opera novel, FLOTSAM, the four-person airship crew sits down to a meal. They come together to eat, to debate, and to problem solve. Their thoughts in these scenes are filled with worry over finding work, getting paid, keeping the ship in good repair, and staying out of trouble long enough to spend any money left after that.

Each meal is a backdrop to what’s going on in the story at that moment: an easy, familiar meal to celebrate getting away from a confrontation in one piece; a load of their favorite takeout as distraction from unpleasant news; and, finally, a dinner that goes horribly wrong before coming together in the end.

FLOTSAM‘s Captain Talis is as reckless in the galley as she is in life. When the crew members normally in charge of cooking are otherwise engaged in higher priority duties, Talis volunteers herself to fix them something to eat. She fumbles her way through dinner preparation until the engineer discovers her at work on an over-salted, unpalatable meal and firmly ejects her from the galley. When the captain later tastes the food she’s amazed that it has transformed into a rich, balanced, and flavorful chowder.

Even in secondary world fiction there is research to be done. During one revision pass of FLOTSAM, I double-checked a piece of cooking advice I picked up somewhere: that you can add a starchy vegetable to the pot to draw in excess salt. This proved to not be the case, as an oversalted meal needs not one starchy vegetable or even a pile of starchy vegetables, but rather an increase in every other flavor and ingredient in the meal to balance itself out. There are no magic bullets or miracle treatments.

The disastrous meal was a critical component of the final act. The situation that limited their menu options, the botched attempt to make something of it, and the meal’s subsequent salvation were deliberately crafted and I was reluctant to fudge the details.

I turned to my friend, a classically trained chef and cookbook writer, in the hopes they could give my scene a pass of plausibility as I described it. When I was told that there’s no easy fix, I felt lost. Frustrated. This big important scene became implausible and people would stop reading, throwing the book across the room because I stretched credulity well past its breaking point.

My friend reminded me, “It’s Science Fiction and a different planet; who’s to say they don’t have a fix?”

It is a different planet. It is a different reality. I’ve knocked it down and built it up so many times over and over in different ways, there wasn’t any reason why the rules of cooking couldn’t also be knocked down and rebuilt.

I rolled up my sleeves, thought about the oversalted dinner and the rules of the world and the characters who abided by them, and finished the scene with only minimal adjustments.

In FLOTSAM‘s final draft, the ship’s engineer brandishes a jar of something she calls “an old family secret” and chases the captain from the galley. The draft saved the amusing interactions between characters along with the parallel between the meal and the situation aboard the airship. And along with the dinner’s saltiness went my own self-conscious over-explanation. My characters gathered in the next scene over a hearty meal and hoped, despite everything they’d been through, things just might turn out okay.

And now that dish might be my favorite meal in the novel.

About the Author
R J THEODORE (website) is hellbent on keeping herself busy. Seriously folks, if she has two spare minutes to rub together at the end of the day, she invents a new project with which to occupy them.

She lives in New England with her family, enjoys design, illustration, podcasting, binging on many forms of visual and written media, napping with her cats, and cooking. She is passionate about art and coffee. Follow her on Twitter @bittybittyzap.

Book One of the Peridot Shift series (Parvus Press), FLOTSAM is Theodore’s debut science fiction novel, available March 27, 2018 in print, digital, and audio.

Are you a fantasy and science fiction creative looking for a place to promote a new effort? Here’s my guidelines for guest posts.

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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Guest Post: Ping-Pong, Spin, and Third-Ball Attack (Or, Why Dialogue Gets Boring and How to Fix It) by Gregory Ashe

Have you ever read dialogue like this?

     "We'll need the Spear of Glorgon to kill the Pit-Fiend Czhnarboth."

     "Yes, we will. Do you know where the Spear of Glorgon may be found?"

     "Sadly, it was lost centuries ago in the Empire of Cardel."

     "Then finding it will be the ultimate test of our powers."

     "True, and surely the gods of light will favor us."

One of the most common reasons dialogue gets boring is that it turns into a type of conversational ping-pong. Speakers volley lines of speech back and forth at each other. Each serve is neatly and appropriately returned. You’ve probably played a game or two of ping-pong like that yourself.

Think about the first time you ever picked up a paddle (in my mind, you’re in your uncle’s shag-carpeted basement.) You’re immensely proud of yourself for just getting it back and forth over the net. But it is also, effectively, a kind of stalemate””the ball goes back and forth, but nothing changes. And, after a while, it’s boring.

But a professional game of ping-pong, when you watch talented, competitive players? Not boring at all. After talking to ping-pong players and reading about the game, I think I know one reason why.

More than once I’ve come across the phrase “ping-pong is a game of spin.” If volleying the ball back and forth is the beginner level, then spin is at the heart of competitive ping-pong. It alters the movement of the ball so that the predictable becomes unpredictable. It’s what makes play volatile, explosive, unexpected””interesting.

Spin has the same effect in dialogue. It’s basically what it sounds like: a turn, a twist, a deviation.

The problem with ping-pong dialogue is that it’s so predictable: everyone stays on topic, everyone responds to the questions they’re asked, everyone provides accurate information. Dialogue with spin, in contrast, goes in unexpected directions. Since one of the reasons readers read is because they want to know the answer to a question, dialogue with spin draws readers into a story by raising (and partially answering) new questions.

How do you generate spin? A few ways, actually. Let me offer you three.

Give your characters an agenda.

When each character in a conversation has an agenda, it means that they have a goal””and, since you’re a talented writer and you have conflict bred in your bones, you know that these characters have different goals. Those goals help produce spin as each character attempts to steer the conversation toward their desired end. If, for example, you are working on dialogue between an exhausted detective and an amorous witness, you might have a great deal of fun as their competing agendas inflect their conversation in different ways.

Allow for subtext.

While subtext often naturally arises from giving characters an agenda, the two are not interchangeable.

Subtext is the text around and behind and between the words””the text that never makes it into text. When a character says exactly what they want, you’re dealing with on-the-nose dialogue, which is the clinical condition of having zero subtext. Subtext is about hidden meanings, unverbalized desires, buried insults.

To extend the example above, let’s imagine that our amorous witness is married and can’t directly proposition the detective. The spoken conversation might be exclusively about the crime, while the subtext might be the unspoken thrust-and-parry of an attempted seduction.

Employ “No” Dialogue.

I find this technique to be a great deal of fun. It’s exactly what it sounds like””one character wants something, and the other refuses to give it to them. The fun comes in finding ways to make the refusals””and there should be a number of them””indirect and distinct, without the character repeating themself. Often, this becomes part of both the competing agenda and the subtext; the three work together beautifully. In our example, perhaps the amorous witness is also the police chief’s romantic partner, and the detective’s refusals must be firm but indirect enough not to humiliate and enrage the witness.

Bonus technique: Third-ball Attack

To wrap-up our ping-pong analogy, I’d like to offer you one more idea: the third-ball attack. In ping-pong, this refers to a strategy that goes like this: Player A serves the ball (ball #1), Player B returns it (ball #2), and Player A attacks (ball #3).

Think of this as both a heuristic””a rule-of-thumb diagnostic””and as a technique. If you’re writing dialogue, and you can tell it’s starting to drag, look at the first three lines. If the first three lines are ping-pong dialogue, the likelihood is that the rest of the conversation is, too.

You can break it up by turning that third line into an attack: give the dialogue stakes no later than the third line. One character makes a difficult request, issues an ultimatum, attempts a threat, initiates a seduction””whatever it is, it has to commit them to a risky course of action so that, succeed or fail, there are consequences.

Final Considerations

Is the sky the limit with spin? Not exactly. There’s a point of diminishing returns, even a point where it becomes counterproductive. Too much spin produces conversations that are hard to follow (whether because of non sequiturs, or because they break genre conventions, or because they become illogical or incomprehensible). These all threaten to alienate the reader. More spin is not necessarily better.

The important things to remember? Ping-pong bad. Spin good. If nothing’s happening, third-ball attack. And remember, just like real people, fictional characters are rarely as good at communicating as they think they are.

What kind of dialogue bores you to sleep? What are your go-to strategies for pepping it up? Who writes your favorite dialogue? Share some examples and tell us why!

Want to improve your dialogue even more? In January 2023, Gregory will be teaching the Odyssey Online class, Angled Dialogue: Crafting Authentic-Sounding Dialogue to Convey Information, Escalate Conflict, and Advance Character-Driven Stories.

Odyssey Online classes combine deep focus, directed study, intensive practice, and detailed feedback to help students learn how to best use the tools and techniques covered to make major improvements in their fiction.

Apply by November 21 at odysseyworkshop.org!

BIO

Gregory Ashe is a bestselling author and longtime Midwesterner. He has lived in Chicago, Bloomington (IN), and Saint Louis, his current home. He primarily writes contemporary mysteries, with forays into romance, fantasy, and horror. Predominantly, his stories feature LGBTQ protagonists. When not reading and writing, he is an educator. He is a graduate of the Odyssey workshop and has returned to teach there. For more information, visit his website: www.gregoryashe.com.

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Guest Post: Valerie Nieman on Going Away and Coming Home

Thomas Wolfe claimed “you can’t go home again,” but the place you sprang from is never going to go away from you, that’s for sure. It’s down there in the isotopes layered into your bones and teeth. It’s there in the way your accent shifts when you go home for a visit, no matter how long away nor what education’s done to change you.

My new book, To the Bones, takes me back to the West Virginia I knew, a place both beloved for its “wild, wonderful” hills and source of despair for its history of exploitation. It also brings me home to genre fiction, after a long time wandering (mostly) in the paths of literary and mainstream writing.

The book began because I couldn’t get started. I was completing a novel-in-verse that had been long in the gestation, and was ready for the next project, but a couple of false starts had left me cranky. I complained to a writer friend about how poorly things were going. The conversation rolled around to a discussion of how to dispose of a body, and I commented, “When I was back in West Virginia, I always said that if I murdered someone, I’d throw them down a mine crack.” He challenged me to do so, and to make it a horror novel.

I was off and running, with a book that would bring together Appalachian legends, zombie movies, quest literature, ecojustice, Celtic lore, and a bit of romance. To the Bones is a satirical look at the legacy of coal mining in West Virginia through a splintered genre lens.

My years as a farmer and newspaper reporter in the northern coalfields provided both setting and substance for the novel. I’d struggled with the lack of water after mining cut off the springs and wells at my hill farm. You generally own only the “surface rights” when you buy land in coal country, which meant that subterranean water was not guaranteed, nor did I stand to profit from the capped gas well in the back field. (That property is likely fracked by now.) My land rested above part of the Farmington No. 9 mine, where an explosion 50 years ago left 78 men dead””the bodies of 19 of them left entombed because it was too dangerous to reach them. A mine crack extended over a corner of the back pasture; another marred a neighbor’s field.

As a reporter, I’d covered mine accidents, train derailments, murders, wildcat strikes, mine subsidence, town meetings and camp meetings. Those memories came back, including the lethal orange color of acid mine drainage that painted the destroyed streams.

The very shape of the land found its way into fictional Carbon County, as it did in my first novel, Neena Gathering, published in 1988 and resurrected by Permuted Press a couple of years ago as a classic post-apocalyptic story. There are many ties between my first book and this most recent outing, including a number of settings loosely based on places where I went to school, farmed, fished, and worked at newspapers. Characters end up below ground, in pits and abandoned mines and that aforementioned mine crack, because that’s just what I do””Fred Chappell remarked once that my interests were chthonic, and from Neena onward, what lies hidden or buried has served to wind taut the warp of story.

To the Bones came quickly, and I’m a slow writer, so I have the feeling I’d already been on the road “home” for a while. I published a crime drama in 2012 that’s set in tobacco country, but the protagonist is from northern Appalachia. My latest poetry collection, Leopard Lady: A Life in Verse, begins in Kentucky and follows a mid-century carnival sideshow traveling the region from Pennsylvania to South Carolina.

I’d left the mountains, but they hadn’t left me. While most people think of “Take Me Home, Country Roads” as the West Virginia state song, which it’s been since 2014, I always think that “Green Rolling Hills” addresses the Mountaineer’s pain of leaving more directly””check out the lyrics here.

In terms of genre, I’d gone away like the speaker in Utah Phillips’ song, but the joys of writing spec fiction “never let me go” and were right there waiting to welcome me back when I found that returning road.

Here’s an old-time peach cobbler recipe from among those I’ve collected over the years. In my family, the fruit went in first and some kind of dough went on top, though I’ve known some will put the dough down and pour the fruit over. I don’t know what recipe Darrick uses, but the traditional dessert plays a small role in To the Bones. Just the thing to welcome home a weary wanderer.

Peach Cobbler

6 cups peaches, sliced
1 TBSP lemon juice
1/4 C packed brown sugar
1 and 1/2 TBSP cornstarch
1/2 C water
1/2 C sugar (white)
1/2 C flour
1/2 TSP baking powder
1/4 TSP salt
2 TBSP butter, softened
1 large egg

Grease two-quart casserole.
Put peaches in, stir in lemon juice.
Stir brown sugar and cornstarch, gradually add water. Cook about 5 minutes.
Pour over peaches.
Set aside 1 TSP sugar.
Stir together sugar, flour, baking powder and salt. Stir in butter and egg until soft dough forms. Drop over peaches. Sprinkle over 1 TSP sugar.
Bake 40-45 minutes at 400 degrees F


Valerie Nieman is a poet and novelist whose first West Virginia novel, Neena Gathering, was returned to print in 2013 as a classic in post-apocalyptic literature. She’s also the author of Leopard Lady: A Life In Verse; Blood Clay, a crime drama set in North Carolina; and a collection of short stories and two additional poetry collections. To the Bones drops on June 1 from West Virginia University Press.

News and excerpts from her work can be found at:
Facebook @valerienieman1 – https://www.facebook.com/valerienieman1/
Twitter @valnieman – https://twitter.com/valnieman
Instagram @valnieman – https://www.instagram.com/valnieman/
Website valnieman.com

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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