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Creative AI vs. Creative Humanity: Guest Post by Laurence Raphael Brothers

AI is coming for your jobs, creatives! Or… it will be, eventually. Not this year. But coming soon.

Introduction
The last two years have seen surprising and indeed almost shocking advances in AI creative work. Image-generators like Dall-E, Midjourney, and Stable Diffusion that work from text prompts using diffusion models are capable of some amazingly high quality work at times, though admittedly their understanding(1) of fingers still leaves something to be desired. The even more astonishing ChatGPT can sometimes not just hold conversations that pass the Turing Test, but can also create working computer programs, compose poetry, and also write coherent short stories, apparently from scratch.

Some may reasonably argue the work of such AI systems isn’t creative at all, but is a mere regurgitation or combination of human efforts compiled from its training sets. But on the other hand, much of human art is based on pastiche and emulation, not to mention plagiarism, and both writers and artists have to spend years of training learning the techniques passed on by their instructors.

The State of the Art

Caption: Protagonist Bunny Häschen from my novel in progress. Generated by Stable Diffusion 2.1 using the text prompt “intersex bunny detective”. A generally rather appealing caricature, but note the odd left hand, the characteristic nonsense characters in the sign, the content oddity of them holding a sign at all, and the mysterious flap rising out of their cravat.
Source: Stable Diffusion

Recent developments are truly astonishing given previous struggles to get AI systems to create art, prose, and other works. It’s now possible to type a few words and get some art back in a minute that might have taken a human hours or even days to produce from scratch. The quality of the AI-generated art is quite variable; from one request to another you might get back commercially usable material or you might get worthless trash. But even considering that you may have to make quite a number of requests of the system to obtain a usable image, the results are still much faster and cheaper than using a human artist for the equivalent level of work.

It’s arguable that if created by a human, these AI-generated images would sometimes be direct plagiarism. Even when not clearly a direct copy of an existing work, it’s often the case that the AI system builders failed to obtain artist permission to incorporate their work into the system’s training data. The legal consequences of this failure will work themselves out in the courts, but for now there’s nothing stopping people from making use of these tools.

At present, complete high-quality AI art is generally unobtainable no matter how much time is taken playing with prompts, but on the one hand, commercial-grade art is often quite acceptable, and on the other hand, by using the AI’s art as a basis, a skilled digital artist can create a high-quality composite of human and AI art much more quickly than working from scratch. This, for example, is what Tor did with Christopher Paolini’s recent book cover.

In the world of prose, with suitable guidance ChatGPT can generate a coherent and consistent story, but not one that’s very high quality. Without substantial revision, the current quality of such text is typically mediocre, but at present it’s not inconceivable for some exceptional AI-generated story to make it past a slush reader’s quality threshold and at least be held for review. Quite the achievement considering the high level of competition many magazines impose on contributors. This is already motivating many AI-generated submissions, though it’s unclear if they are meant for prestige and profit for their pseudonymous submitters or to count coup. Clarkesworld, for example, has reported a recent spike in AI submissions despite their guidelines to the contrary.

The Future of the Art

Because these recent developments in AI art generation have seemed to come almost from nowhere, it’s hard to say how rapidly they will improve to match or even exceed human capabilities. We should keep in mind that autonomous cars were expected to be widely available by now on the basis of work done in the 2010s, and yet after a promising beginning, only slow progress has been made and such vehicles are still unsafe on real-world roads.

On the other hand, given the eagerness of many extremely well-funded tech groups to work in this area, including not just OpenAI but Microsoft and Google among others, it’s reasonable to expect further progress up to a point. What’s the limit? For current system architectures, I expect that limit is based on these systems’ lack of explicit real-world knowledge. Just as ChatGPT is capable of absolutely authoritative but totally incorrect and easily refutable statements, these systems will be hamstrung by the inability to reason until such capabilities are combined with their generative models.

Let’s establish three bars:

  1. Acceptable low-grade commercial art. The kind of graphic art that creative freelancers currently make to order for ad campaigns and other commercial applications without much funding, but which will still pay their rent. Equivalent prose would be acceptable for publication in some token and semipro magazines and for routine copywriting assignments.
  2. Acceptable high-grade commercial art. Commercial art produced for highly funded campaigns by major agencies and design firms, or prose and content that can be published in the better magazines and journals.
  3. Superior-to-human fine art. Masterpieces that would displace human efforts from galleries and museums and bookstore racks and win awards if AI and humans competed on a level playing field.

We’re currently just entering stage 1 for certain applications. This means that soon some semipro freelancers may experience serious competition from AI systems, and after a while some agencies and design firms may reduce their staff because their routine low-end work can be done by machine. There will still be plenty of human work involved in revising, incorporating, or compositing AI work into larger and higher quality artistic achievements, but the amount of human touch in the overall process will diminish.

At stage 2, entire industries will be turned upside down and the effects will shake up whole economies. For example, design firms may no longer require creatives, or else the few creatives they retain will largely be employed managing requests to AI systems. There will be no more need for human touch in photoshopping or otherwise compositing AI art with human-created elements as in stage 1; the AI will do all the work on demand. (Note that while some very high quality AI art has been created already, it typically requires considerable manual effort from a human to achieve such a level).

The good news is that my average-case guess for stage 2 is at least ten years, and it may well be generations before this level is achieved. The bad news is that I could be wrong and it could be next year. I was shocked by ChatGPT’s capabilities in 2022 after years of crappy chat bots that wouldn’t fool Turing for a minute, and so I may easily be wrong again. Still, I do think that without explicit real-world knowledge and reasoning abilities these tools will be unable to really excel for quite some time. At present no one has any idea how to give a generative AI system that kind of understanding.
At stage 3, humans start wondering why they should even bother creating art, especially if such superior work can be routinely requested of AI systems by anyone without incurring much cost.

Similar considerations apply for stage 3, which to my mind requires Artificial General Intelligence to achieve. Such a system is not absolutely out of the question. We just don’t know how to build one today, nor do we even have a good idea on a direction to follow to achieve such a goal.

Still, even stage 1 is problematic enough for human creatives. I’d guess full stage 1 will be achieved within five years, and whatever the courts decide about existing systems and their theft of artist work without permission, one way or another AI-generated art will become ubiquitous for inexpensive applications.

(1) Indeed, the reason that such systems don’t know how to draw fingers properly is they don’t even understand the concept of fingers. These systems don’t have old-fashioned knowledge bases that contain explicit facts or relations. The appearance of a hand is emergent from mysterious mathematical features derived automatically from the digitized training set. Discrete counts of things that characteristically appear in fixed numbers in nature but are often hidden from view in individual images can be problematic for such systems. Human images very frequently show two clearly identifiable arms and legs and so AI images get these right more often than not (not always however!) but hands in photographs less frequently show all five fingers clearly, and so generated images often don’t do so either.


BIO: Laurence Raphael Brothers is a writer and a technologist with five patents and a background in AI and Internet R&D. He has published over 50 short stories in such magazines as Nature, PodCastle, and Galaxy’s Edge. His noir urban fantasy novellas The Demons of Wall Street, The Demons of the Square Mile, and The Demons of Chiyoda are available from Mirror World Publishing, while his new standalone novel The World’s Shattered Shell has just been published by Water Dragon.
Pronouns: he/him.
Twitter: @lbrothers.
Mastodon: @laurence@petrous.vislae.town.
Website: https://laurencebrothers.com.

This was a guest blog post.
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Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

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Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
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Guest Post: Debbie Lynn Smith Daughetee on Rediscovering the Voices of Woman Horror Writers

When I first started to take my writing seriously, I went to see Ray Bradbury at a UCLA event. I loved Bradbury’s work, my favorite short story being “The Veldt.” You can imagine my dismay when he stood on that stage and announced that women could NOT write horror fiction. I remember sitting there and asking myself, “Did he just say that?”

Later, when I became a television writer, I heard the same sentiment, only now it included science fiction and edgy drama. This is why I ended up writing for Dr. Quinn, Medicine Woman; Touched by an Angel; and Murder, She Wrote (although I did get to write the vampire episode of the latter).

When I started my comic book company Kymera Press, I was told, “You can’t use all women artists. You have to have some men, or you’ll never sell your books.” That is why the company slogan is: We’re not asking for permission.

Preview of cover image for Kickstarter: comic art of woman reading to monster, with images of women floating above them.Kymera Press does use all women artists and writers, and we don’t have a problem selling our books. One of our titles, Ivory Ghosts, is in the Smithsonian National Natural History Museum’s gift shop in Washington DC.

I’ve been hearing women can’t for a long time. Though history has tried to hide it, women have been doing all kinds of things they’re not able to do. Hedy Lamarr, an actress during MGM’s golden age, co-invented a radio signaling device that changed radio frequencies to prevent the decoding of military messages. The system was a steppingstone to guaranteeing the security of communications and cellular phones.

You probably heard of Anne Easley, since the movie Hidden Figures was made about her and four other African American women who did significant work at NASA. Easley was considered a human computer in a time when there were no “machine” computers. When computers were born, she taught herself programming languages and worked as a programmer for NASA’s Centaur rocket project. This was the first technological stage for the space shuttle. Do you drive a hybrid car? Her work led the way to its development.

These are just two women who did what women supposedly couldn’t do. Women have been breaking barriers set for them for centuries. And this includes the field of writing.

Not convinced? When you think of Victorian writers, who comes to mind? Charles Dickens? Lewis Carroll? Bram Stoker? These men were famous in their time and ours. But what about Elizabeth Gaskell? Amelia Edwards? Margaret Strickland? These women were as renowned as the gentlemen above, but have you heard of them? An English major may answer yes, but the rest of us? Probably not.

Sneak preview of comic page from Kickstarter: Frankenstein's monster meeting Mary Shelley.Nancy Holder is a contemporary horror writer who has won 5 Bram Stoker Awards for her horror fiction. I am the owner of Kymera Press, a comic book publisher. The two of us teamed up to resurrect the stories of these amazing women by adapting them into a comic book series entitled Mary Shelley Presents. Mary Shelley and Frankenstein’s monster introduce the stories of Elizabeth Gaskell (“The Old Nurse’s Story”), Edith Nesbit (“Man-size in Marble”), Margaret Strickland (“The Case of Sir Alister Moeran”) and Amelia Edwards (“Monsieur Maurice”). Nancy writes the adaptations and artists Amelia Woo, Dearbhla Kelly, and Saida Temofonte bring the comic books to life. The text of each original story is printed after the conclusion of the adaptation.

Kymera Press, however, isn’t the only one resurrecting these women’s voices. Weird Women is an anthology that presents “Classic Supernatural Fiction by Groundbreaking Female Writers 1852-1923.” It was edited by Leslie S. Klinger and Lisa Morton. This anthology contains 21 short stories by women who wrote horror during the Victorian era. It includes “The Old Nurses’ Tale” by Elizabeth Gaskell and a different story by Edith Nesbit. It’s a fantastic anthology edited by two people who are well-known in both the academic and the horror fields.

You can help resurrect these women’s voices by buying a copy of Weird Women and supporting a Kickstarter for Kymera Press, launching on February 12, 2020. We want to collect the first four issues of Mary Shelley Presents into a trade paperback with an amazing stretch goal of a hardback.  Libraries and teachers prefer trade paperbacks, or even better, hardbacks, when stocking their shelves or using them in classrooms.

Perhaps, with the work being done to bring these women’s voices back to life, we won’t have to hear people who pass by the Kymera Press table say, “I didn’t know a woman wrote Frankenstein.” It’s time for people to know that yes, women can write horror. Women can do anything and everything. And we’re not asking for permission.


Comic-style headshot of the author from her website.BIO: Debbie Lynn Smith Daughetee has spent most of her career writing and producing such television shows as Murder, She Wrote; Dr. Quinn, Medicine Woman; and Touched by an Angel. She has published short stories in magazines and anthologies, including the Bram Stoker award-winning Dark Delicacies. In addition, she has also written audio dramas set in the world of the 60’s classic television show, Dark Shadows, including her Scribe award nominated, The Lost Girl. Most recently, Debbie created Kymera Press, a comic book publishing company that supports women in comics. She writes the comic series Gates of Midnight which was winner of the 2019 Irwin Award. She travels the country with her husband Paul attending comic book conventions where they sell their titles. You can also buy Kymera Press Comics at KymeraPress.com.

Probably the most interesting thing about Debbie is that she is a double lung transplant. Please become an organ donor. It saves lives. Like hers.

Twitter: @kymerapress

Instagram: Kymerapress

Facebook: Kymerapress, D. Lynn Smith

Kickstarter: Mary Shelly Presents


If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

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Guest Post from Rob Dircks: 8 Ways to Make Your Writing Funnier

Pictures of the book Where the hell is Tesla by Rob DircksFirst, I didn’t set out to be a humorist. And I’ve only got one sci-fi comedy novel so far, Where the Hell is Tesla?, so I’m not sure I qualify as anyone you should listen to. But I’ve always loved funny sci-fi, like Douglas Adams’ The Hitchhiker’s Guide to the Galaxy, or John Scalzi’s Agent to the Stars, or Pratchett and Gaiman’s Good Omens, and I love the process of writing humor. It seems like a fit. I’m sticking with it.

Along the way, I’ve learned a ton from great writers, and great teachers, and from screwing up in every conceivable way. So here are a few of my favorite little nuggets that you might find it useful in your own writing:

1. Exaggerated Contrast.
Imagine you move into your new apartment, and you go next door to ask if they signed for a package you were expecting. You’re invited in, and you find yourself in the middle of four adult males playing Dungeons and Dragons. With costumes on. Hmm. This might make a funny story to tell your friends later. But let’s exaggerate the contrast more by making all four of these guys over-the-top-crazy-smart scientists who revel in everything tech and sci-fi. Now what’s your story? The Big Bang Theory. A huge comedy hit, in its ninth season. A classic fish-out-of-water story pitting poor Penny against the ultimate geek squad.

Or take Dortmunder, the cat burglar hero from the old Donald Westlake novels. He’s literally the only sane person in an insane world filled with incompetent crooks, bungling cops, and inept villains. The result? He had so much comic potential he starred in twenty-five novels and short stories.

Why does fish-out-of-water work? Because the greater you can make the gap between the normal person’s perspective (Penny, Dortmunder) and the crazy world’s perspective (the four scientists, incompetents in general), the richer the vein of comic possibility. And science fiction can be even better, as your worlds are only limited by your imagination. Just look at Hitchhiker’s Guide’s hapless Arthur Dent, thrust into insanity on a galactic scale. And in my novel, the “fish” are two regular joes who find themselves trapped inside an “Interdimensional Transfer Apparatus” ““ where each dimension they visit is strange, and rife with comic opportunity.

2. The power of three.
Take a look at this exchange between two friends on a bridge.

Murph smiles. “Look. It’s only forty feet, and the water’s plenty deep. You first.”
Andy peers down, with one eye closed, gripping the railing for dear life. “What are you crazy? No way!”
“Come on. Okay, we’ll jump together. It’ll be fun.”
Andy shakes his head. “No, It’ll be death. Forget it.”
“I’ll buy you Skittles.”
“Hmm. The big bag?”

The first time Andy says no is the setup, describing the conflict. The second time he says no, it ratchets up the tension and validates his convictions ““ there’s no way he’s backing down. And the third time is the release and the punch line ““ not only has Andy reversed, but he’s made risking his life contingent only on which size bag of Skittles he gets out of the deal. (He must really like Skittles.) That’s the power of three.

Let’s not stop there, though. Who did you think this was? A couple of teenage boys? Now imagine they’re seventy-five. Suddenly we’ve added exaggerated contrast to goose the humor (old guys don’t jump off bridges, and I don’t know any that eat Skittles). Even think about the word “Skittles.” Okay, it’s cheap comedy, but the sound of the word “Skittles” is kind of funny. Different. The way it rolls off your brain when you say it. Plus, their little exchange is also”¦

3. Two friends arguing.
Listen to Where the Hell is Tesla?‘s heroes, Chip and Pete, after Chip discovers directions to Tesla’s interdimensional portal in a journal and tries to talk Pete into investigating:

“So, you want to check this thing out, right?”
“F**k no. What are you, an idiot?”
“Dude. What could possibly go wrong?”
“Classic. Cut to scene of us in jail. Or scene of us dead. Or scene of us God-knows-where in space-time.”
“Well it would be space, not time. It would be the same time no matter where we went. It’s a dimension machine, not a time machine. “
“Oh, gee, now I totally want to go.”

The comedy tradition of two buddies who love each other but bicker like an old married couple goes way back to Laurel and Hardy’s “here’s another fine mess you’ve gotten us into.” (I’m sure it goes back even further, like ancient Egyptians had plays about roommates who couldn’t agree on how many humps a camel is supposed to have.) Abbott and Costello, Crosby and Hope, Chandler and Joey, the angel/demon couple of Aziraphale and Crowley in Good Omens, and David and John in John Dies at the End. The list goes on and on and on.

Why does it work? There is something about friendship (which we all love) and bickering (which we all indulge in) that feels familiar, and when exaggerated, reminds us how the foils of life, the things we fight about, are silly and kind of funny. And it creates conflict where the stakes aren’t too high. And it allows us to live vicariously through characters who say and do the things we secretly wish we could in real life.

4. Surprise.
There are a lot of things I love about Audition, Michael Shurtleff’s book on how actor’s should audition for roles (though it’s really about how to craft a good story). But my favorite is probably what he calls “Discoveries” ““ remembering always to ask yourself “what is new?” Surprise creates new ““ and potentially funny ““ conflict in a scene. An example: deep into Where the Hell is Tesla?, Chip wakes up from a particularly shocking experience with a surprise: he has a new foot. A furry one.

“I don’t care. I’d still rather have no foot. Nikola, you’re a man of reason. Would you want a furry alien foot? Truly, deep down in your heart? Wouldn’t you rather have a nice pair of crutches? Or a hand-carved mahogany peg leg? Please cut this thing off, will you?”
“Chip. We are obviously not going to cut off your new foot. Can you not see even one positive thing in this?”
Hmm. I hesitate. I look down at it. “Well, it’ll never get cold.”

5. Don’t be afraid of slapstick.
People fall down. Kids accidentally hit their parents in the crotch with frisbees. Moms drop birthday cakes on the floor. And you know what? It’s funny. It just is. America’s Funniest Home Videos is based entirely on that premise, and it’s in its millionth season. So don’t shy away from it ““ embrace it. Have your main character slap someone by accident while making a point. Have your villain bend over and split his pants. Have your hero drink what she thinks is lemonade, until the lab guy tells her it’s poison, and she spits it out in his face. BUT keep it relevant to your characters’ personalities and motivations, so it’s not just a one-off visual joke. Because”¦

6. It’s not about “jokes.”
One-liners are for stand-up comedians and movies like The Avengers. Don’t get me wrong, I love the fun of The Avengers, but I avoid things like serious action sequences punctuated by zingers, like this one after Thor hits Captain America’s shield: “It’s all in the swing.” In fact, that whole trailer is a great example of joke overkill – there’s a snappy one-liner every five seconds. Be careful of “jokes.” Jokes are empty unless they’re a natural extension of the situation and the character’s state of mind.

7. Playfulness.
There’s a security in writing comedy, knowing that as bad as it gets, even if minor characters die, it’ll never get THAT bad. So don’t forget to let them have fun. I love the way John Scalzi does this (I’m thinking about Agent to the Stars and Redshirts in particular.) Even in their lowest moments, trapped in an underground chamber, your characters can talk about how they hated the movie Ghost. Or during a torrential downpour on a dark night on a dangerous planet, have your hero skip through a puddle, remembering that was her favorite thing when she was a kid. In Where the Hell is Tesla?, I had the main characters, right in the middle of all the tension, have a pillow fight. The world is your oyster ““ slurp it up.

8. Heart.
Maybe the biggest thing with comedy (as with all storytelling, I guess), is instilling it with heart. Without real living, breathing characters with real feelings, you wind up laughing at them, instead of with them (if you laugh at all.) Think about all the characters I’ve mentioned in this post, or ones from your favorite sit-coms. When you get to know them, you bond with them, and when they fall down you feel bad (even though you’re laughing), and when they’re climbing a mountain you’re rooting for them, and when they say or do something funny, not only do you laugh, but you feel good about it.

Wow. I didn’t realize I’d actually have a point, but I guess that’s it. That it’s not about the laughs. It’s about the feeling that comes with the laughs: that kind of giddy, warm connection to a story and a character, that makes you feel good, feel a little glow, even after you’ve closed the book.

Reading Recommendations
If you’re interested in humor writing, I highly recommend:

  • The Comic Toolbox, by John Vorhaus (indispensable, and the source of several of these concepts)
  • Audition, by Michael Shurtleff (not specifically about comedy, but awesome for scene writing)
  • 1984, by George Orwell (I’m kidding, if there’s ever been an anti-comedy, that’s it)

robdircksAbout Rob Dircks
Rob is author of the science fiction comedy novel Where the Hell is Tesla? His previous work, an anti-self-help book titled Unleash the Sloth: 75 Ways to Reach Your Maximum Potential By Doing Less, has the distinction of being the very first self-help book to prescribe taking a nap instead of mowing the lawn. Both books have been bestsellers (depending on your definition of “bestseller.”) He’s a member of SFWA (Science Fiction & Fantasy Writers of America), and owner of Goldfinch Publishing, a small (very small, wee in fact) assisted publishing service. He also owns and operates an ad agency, Dircks Associates. You can follow and contact him on RobDircks.com.

About Where the Hell is Tesla?
SCI-FI ODYSSEY. COMEDY. LOVE STORY. AND OF COURSE… NIKOLA TESLA.
I’ll let Chip, the main character tell you more: “I found the journal at work. Well, I don’t know if you’d call it work, but that’s where I found it. It’s the lost journal of Nikola Tesla, one of the greatest inventors and visionaries ever. Before he died in 1943, he kept a notebook filled with spectacular claims and outrageous plans. One of these plans was for an “Interdimensional Transfer Apparatus” – that allowed someone (in this case me and my friend Pete) to travel to other versions of the infinite possibilities around us. Crazy, right? But that’s just where the crazy starts.”

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines.

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