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It's All About the Algorithms: My Take on AI Art

Four images generated on Canva's AI art tool, using the phrase "a pop art style cat rambo sitting at a desk writing"A day that I’ve been saying would arrive for about twenty years now is starting to loom on the timeline, and it’s taking a lot of smart people by surprise when it shouldn’t have.

I’m talking about AI (artificial intelligence) creations – art appearing in visual, auditory, and textual forms. Such creations are in the news lately because we’ve hit a point where what they’re creating is pretty sophisticated. Not sophisticated enough though (yet) – Clarkesworld Magazine just stopped taking submissions because of a sudden upsurge in AI-generated stories, none of them actually publishable. But the quality of that prose will improve and already people are talking about how to create systems to distinguish between a submission written by a human writer versus a machine-generated one.

Speaking as a former Microsoft employee and long-time technologist, I’m utterly unsurprised. In 2005, I wrote “Zeppelin Follies,” a story about a future “writer.” (You can find the story in my collection Near + Far if you want to read it in its entirety.) Here’s a section:

I forced a smile and patted Fitz’s shoulder. “Be ye of good cheer,” I said. “I think I’ve got that dialogue problem I was having licked.”

Fitz, as I well knew, hated getting drawn into the technicalities, so when I started to explain how reducing the adverbial modifier minimum downwards had tautened the syntactical delivery, he backed out pretty fast. I spent a few hours testing it out, and was pleased with the results. 90% of writing is putting together the formulas, so once I had this one, and a slight problem with the scenery equivalence parameters solved, I’d be sitting pretty, ready to generate a manuscript to hand over to Mikka the editor. Around three, I took a break and went out to sit in the Plaza.

In “Zeppelin Follies,” the writers don’t write. Instead they create the algorithms used to generate their fiction. Will there actually be a point where AIs can generate prose sufficiently adept to construct something that’s an entertaining read? Absolutely, and I would suspect that point is much closer than current writers would like to admit.

But I think the question that most people are deluding themselves about is this: will AI art reach the point where it touches the human soul, the way a Georgia O’Keefe painting can make you stand and stare or the way an Ursula K. Le Guin can make you stop and think, and perhaps even copy it into your notebook to ponder over later? I believe it will, because the consuming human soul remains a constant in that equation, and it doesn’t require another, second soul to be involved in creating the thing we’re appreciating: we can pause for a sunset, for a scrap of birdsong, or to admire the Fibonacci curve inside a conch shell. The experience of the aesthetic depends on the viewer perhaps more than the origin of the viewed.

We would like to think that there is something inside ourselves that recognizes “authenticity,” a word that is a little nebulous. What makes the words coming out of a biological entity’s mouth “authentic” in a way something created mechanically is not? Is it the intent behind the creation? Or something else? We would like to believe that we are more than biological machines, whose actions are on some level as predictable as those of the mechanical ones. We move in a cloud of delusion, in fact, thinking ourselves unique in this universe.

As far as the consumption of what is produced by machines versus what is produced by human hands goes, there are things we buy to use, and there are things we buy to enjoy. We usually don’t worry about the “authenticity” of the dishes we eat out of, but at a certain economic level, we may worry about it as a status symbol, a way to display affluence by using handmade rather than mass manufactured goods. And I don’t know that most people worry too much about the authenticity of what they enjoy, unless they are a connoisseur of it.

I used romance writing as my example in “Zeppelin Follies,” because romances are notoriously formulaic. But the truth is that every genre has its tropes, and that’s something that an AI can use.

Some artists have stopped putting work up online in order to keep it from being fed to artificial intelligences to use. I don’t know that will work all that well, but it’s worth thinking about. But art is also meant to be seen, music to be listened to, text to be read, and we cannot make it so humans are the only ones seeing, listening, and reading.

I think that one way writers will be able to survive a while is by holding onto the overarching ideas of their properties, and the things that make them distinctive and enjoyable. This is one reason why I plan to keep writing books about bioship You Sexy Thing and its crew, because I hold the rights to its world and character. But will AIs create new properties, new worlds? Beyond question, although they will be made of the fragments of other properties, recombined and reworked. Which is, I would argue, on some level what literature is about, replying to the stories that have come before.

Which makes me ask – will an AI be able to look, for example, at Chaucer’s Canterbury Tales and come up with something that is not a reworking, but an original thing that speaks to the Tales? That I’m not sure of. But I’m definitely looking forward to seeing what happens when one tries.

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More on that Gamewriter Stuff, Plus Cat's Gen Con Schedule

I am part of the Writer’s Symposium this year at Gen Con and looking forward to it. Last time I went to one, it was in Lake Geneva, and a whole lot tinier, I believe, than nowadays.

One lure is the chance to talk with my brother Lowell, who is (is it possible?) a bigger game geek than I. You may be familiar with his Age of Ravens website, which talks a lot about RPG history, design, and gamemastering.

The SFWA Board and the Game Committee are continuing to discuss how to best tweak the qualifications.

Marc Tassin has very kindly set up a town hall event at the con, where I can talk about the decision, listen to your feedback, and take questions. Here’s my schedule overall; if you’re interested in the game writing decision, please let me know if you’re going to miss the Town Hall and would like to set up a time to come and talk to me. I’m currently writing up another blog post on what SFWA offers game writers, because there’s quite a bit.

Photo of game boxes

Here’s my schedule; I’ll be updating it as it fills up. Unless noted, an event still had tickets last time I checked.

Thursday

9 AM – attend Writers Symposium Opening Ceremonies
1 PM – Writer’s Craft: Writing Stories in First Person
2 PM – Short Fiction: Where to Start the Story
6 PM – Writer’s Craft: Story to Idea Workshop No tickets left
7 PM – Town Hall meeting about SFWA

Friday

9 AM – Writer’s Craft: Novel Writing 101 Very few tickets left.
10 AM – Character Craft: Hearing the Character’s Thoughts
12 PM – Signing
4 PM – attending a panel
7 PM – Attend friend’s reading and dinner after

Saturday

9 AM – attending a panel
12 PM – Lunch meeting
6 PM – Character Craft: Building Them Up
8 PM – Author Hangout Event

Sunday

9 AM – Read & Critique Session C
11 AM – attending a panel
12 PM – Private event
1 PM – Closing ceremonies

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Two Seattle Memorials to Ursula K. Le Guin

We’ve got two coming up in the next couple of weeks and I’ll be at both.

Tuesday, February 20, 2018
7:00 PM
$10 at the door
$8 for Folio Members, SFWA Members, and Town Hall Members
Complimentary wine reception to follow

Folio Forum
A Tribute to Ursula Le Guin
Noted local authors and fans honor the great writer.
Plus a recording of Le Guin, reading her famous story

Folio: The Seattle Athenaeum
314 Marion Street, Downtown Seattle
Parking tips and map: www.folioseattle.org

Many deeply mourn and greatly esteem Ursula Le Guin, the famous, and famously prolific, Portland-based writer of science fiction, fantasy, and many other works. To honor Le Guin, who died last month at the age of 88, Folio is hosting a gathering of authors and readers moved by the works of this remarkable author. Le Guin wrote poetry, children’s books, essays, and short stories. Her science fiction works attracted an immense readership and she brought literary depth and a tough-minded feminist sensibility to science fiction and fantasy.

A highlight of the evening will be hearing Le Guin on a recording where she reads from one of her most famous stories, “The ones who walk away from Omelos.” Those sharing memories and tributes include Cat Rambo, president of the Science Fiction and Fantasy Writers of America (SFWA) and critic Edward Wolcher of Town Hall Seattle.

That weekend:

Sunday, February 25
7:00 PM (please support our venue by buying food and drink!)
$free
Celebration of the Life and Work of Ursula K. Le Guin
Blue Moon Tavern, 712 NE 45th St, Seattle, Washington 98105

Please join us for a reading to commemorate the words and worlds of Ursula K. Le Guin (1929″“2018). One of the most beloved writers of our time, Ursula K. Le Guin inspired generations of readers with her science fiction and fantasy literature, from Earthsea to Hain-Davenant. Let’s keep her spirit with us always.

Our evening celebration will consist of readings of Le Guin’s work by Eileen Gunn, Nisi Shawl, Cat Rambo, and you. Please bring up to five minutes of your favorite writing by Ursula K. Le Guin to share during open mic. This event is *free* and open to the public.

There will be a sign-up at the venue for open-mic readers. (Slots will be limited, readers selected in order of sign-ups.)

#sfwapro

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