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Guest Post: Confessions of a Reluctant Writing Gamer by Janet K. Smith

Writing games. I avoided them for years because I was short on time, not ideas. Once I lifted my head from my page, I realized my focus was all wrong. This one-hour-a-week “game” held incredible lessons I couldn’t get anywhere else.

So why the reluctance? That’s the easy part. Take a first-born, type-A personality with a novel in its final draft, multiple short stories out on rejection””oops, I mean submission, numerous other half-written stories, and a second novel that’s itching for a conclusion, then disrupt that work with “games” full of nonsensical sentence prompts, and odd pictures, and you’ll find a non-believer who prefers to focus on “real” work.

I’d occasionally pop into the session, but more often than not, I’d log out as soon as I heard it was a writing game and not the story discussion or feral writing time I’d expected. If I had a deadline to meet, anything with the word “play” was dismissed automatically. Who had time for play? For five and a half years, fun writing seemed like an oxymoron.

I remember getting a rush of rejections, one after another, on stories I’d poured my soul into. I wasn’t hitting the right notes somewhere, and it was time to figure out where. Yet I joined writing games with a casual attitude, logging less than a hundred words per challenge. I had good ideas, but I’d edit my sentences as I went, placing structure and grammar above word count. Others did four or five times my number of words in the ten to fifteen minutes per prompt, and even though I knew the writing gems appeared in unfettered prose, I couldn’t stop fixing things. It wasn’t satisfying, and soon I was back to one or two sessions a month.

For the next few years, I’d join a session if I was bored or had spare time. I still considered writing games an extra, as if writing for fun was a waste of time. Professional writers repeatedly told me, “Don’t correct your work. Let it flow.” Sure, I told them, but I didn’t mean it. I hadn’t found that crucial key that added value to prompt writing. Then one session, a brave reader shared an emotionally beautiful piece of prose inspired by a prompt I’d done little with. Hearing someone else achieve so much using the same prompt in the same length of time was inspiring. I wanted that and realized I’d handicapped myself by focusing on my own writing when I should have been listening to others.

Once my focus shifted, writing games became more than “fun.” The following week I dug in and wrote 193 words, still correcting as I wrote, but less than before. I read to the group, and people waved in appreciation. Then a more seasoned writer read her work. Her character came alive in the first sentence, and she’d given her listeners a strong sense of place, so when the plot kicked in, and things got dark, I pictured the surroundings as if I were there. I instantly saw where my work fell short. I’d drafted a plot outline””a summation. I wanted those primordial elements of life on the page, and her example showed me the way. Her skills, added to all the other things I’d done to improve my craft, lit a spark of understanding, and my writing changed at that moment.

With my resistance gone, I attended each writing-games session with a “challenge accepted” attitude, and my interest leaped from a three-four to an eight-nine. The key wasn’t in the task or the prompt but in hearing what others did with it””how they started their piece, the word choices, phrasing, character description (an area where I truly suck), and other elements handled in a way I envied. I was playing, but in a way that made sense to me.

One of the regulars at writing games is so good at drilling down on a sentence. She doesn’t just write of things normally associated with the contents in the sentence; she lists the things it’s not, then builds support for what it is. For example, the prompt: “Desire is no light thing.” She wrote that a dead body is heavier than a living one, but it should be lighter since the dead no longer have desires, and desires keep people alive””grounded with a gravity that can’t be ignored. I mean, wow! Then there’s another regular who creates the best descriptions and another who launches into crazy, off-kilter prose that shoves my logical mind aside. Taking the creative leap with him is exhilarating.

The range and variety of works are fun, and not in a candy-crush time-sucking way, but fun the way reading is fun. Everyone constructs their stories differently, and whether they focus on setting, character, plot, or a beautiful meld of all three, the creativity and flex of craft are always impressive. There are still prompts that don’t tickle my muse. Take “what are we but ten minds? this is sent with love. this paper has gone far.” I was blank on this one with a capital “B,” but others in the group produced some great pieces, and listening to the “what and how” of their prose was as important to my growth as a writer as plying my own skills to the task.

Looking back, I realized I needed those first years to understand that I was creative and could pull a story from the air using a prompt. But when I wanted more, writing games offered that too.

Beauty lies in the impulsive writing, the understanding and skill brought by the other players, and the option to listen while others read their work. Of course, reading is always optional, but it’s a supportive, safe place to share when your muse strikes. No one gives critiques here, and getting those double-hand waves for a piece that delights you feels pretty nice after writing in isolation these last few years. It’s also a great place to try new techniques, viewpoints, or styles, like poetry or second person.

After six months, I can honestly say my writing has improved. It has miles to go, but that’s the fun of it. I don’t want a skill-level ceiling. Last week, I wrote 247 words in twelve minutes””my new record. I had a character with a personality twist, a plot arc, a strong antagonist, and a good ending. I drafted a story. In twelve minutes. It needs fleshing out, and there’s no setting, but I saw people gasp when the story took an unexpected turn, so I know the bones are there.

The coolest part? I didn’t get there on my own.

Join Cat Rambo and friends on Wednesdays at 11:00 a.m. Pacific Time for Writing Games.

If you’re an author or other fantasy and science fiction creative, and want to do a guest blog post, please check out the guest blog post guidelines. Or if you’re looking for community from other F&SF writers, sign up for the Rambo Academy for Wayward Writers Critclub!

This was a guest blog post.
Interested in blogging here?

Assembling an itinerary for a blog tour? Promoting a book, game, or other creative effort that’s related to fantasy, horror, or science fiction and want to write a guest post for me?

Alas, I cannot pay, but if that does not dissuade you, here’s the guidelines.

Guest posts are publicized on Twitter, several Facebook pages and groups, my newsletter, and in my weekly link round-ups; you are welcome to link to your site, social media, and other related material.

Send a 2-3 sentence description of the proposed piece along with relevant dates (if, for example, you want to time things with a book release) to cat AT kittywumpus.net. If it sounds good, I’ll let you know.

I prefer essays fall into one of the following areas but I’m open to interesting pitches:

  • Interesting and not much explored areas of writing
  • Writers or other individuals you have been inspired by
  • Your favorite kitchen and a recipe to cook in it
  • A recipe or description of a meal from your upcoming book
  • Women, PoC, LGBT, or otherwise disadvantaged creators in the history of speculative fiction, ranging from very early figures such as Margaret Cavendish and Mary Wollstonecraft up to the present day.
  • Women, PoC, LGBT, or other wise disadvantaged creators in the history of gaming, ranging from very early times up to the present day.
  • F&SF volunteer efforts you work with

Length is 500 words on up, but if you’ve got something stretching beyond 1500 words, you might consider splitting it up into a series.

When submitting the approved piece, please paste the text of the piece into the email. Please include 1-3 images, including a headshot or other representation of you, that can be used with the piece and a 100-150 word bio that includes a pointer to your website and social media presences. (You’re welcome to include other related links.)

Or, if video is more your thing, let me know if you’d like to do a 10-15 minute videochat for my YouTube channel. I’m happy to handle filming and adding subtitles, so if you want a video without that hassle, this is a reasonable way to get one created. ???? Send 2-3 possible topics along with information about what you’re promoting and its timeline.

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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."

~K. Richardson

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Guest Post: J.D. Moyer on Writer's Workshops with Kim Stanley Robinson

I recently attended a writing workshop with Kim Stanley Robinson via the Locus Writers Workshop series. The workshop was in Oakland, California (where I live), near the Locus offices, and Kim Stanley Robinson is one of my favorite authors. Signing up was a no-brainer.

Over the course of the day, Kim Stanley Robinson (who goes by Stan) was generous and helpful. His advice was insightful, and sometimes counterintuitive. And there was a lot of it; he’s written for decades and has no shortage of opinions on craft, the writing life, MFA programs, and reviewers. I took copious notes.

Five weeks after the workshop, with time to synthesize, some of that advice stood out. Here are some of the highlights:

On Craft:

  • Pacing. This was Stan’s biggest focus, in terms of writing craft. He contrasted the breakneck, action-filled Edgar Rice Burroughs Tarzan plots to the glacial but equally gripping pace of Proust’s novels, which include numerous thoughts and impressions. He emphasized that a slower pace, that includes the internal perspectives of the characters, is something that cinema can’t do. He encouraged us to experiment with elastic pacing over the course of a story, speeding up over less interesting bits, and slowing down for pivotal moments.
  • Prose vs. cinema. Adherence to the “show don’t tell” advice can lead some writers to take on an overly cinematic style, describing only what happens externally, and unnecessarily avoiding both character internality and useful summary/exposition. At the same time, experimenting with a strict “camera eye POV” can be a useful writing exercise.
  • Plot. Stan suggested we try to maximize both drama and believability. When you have an idea, interrogate the idea ““ consider how would it really happen. Though not every story needs to be completely realistic ““ some stories are waking dreams. Never point out or draw attention to the thin ice (low believability). Skate fast over thin ice. (I was surprised by this point because Stan’s work is so obviously well-researched ““ but ultimately every science fiction writer needs to make some things up)
  • .

On Career:
“¢ With practice and perseverance, you can get published and have some kind of writing career. But there’s no way to force blockbuster success; there’s too much luck involved.
“¢ It’s much better to have no agent than a bad agent. Don’t take on an agent that tries to edit your work. Be cautious and meet a potential agent in person before entering into a contractual agreement.
“¢ On being a full-time writer (vs. having another job): Don’t do the crash and burn thing, don’t write or die. There’s no shame in the part time job. Life needs to be paid for. Don’t starve. He’s seen a lot of people jump off financial cliffs and just crash.

Anecdotes:
“¢ Stan was writing a novel called Green Mars but was worried it would be too long; he was several hundred pages in, and the characters hadn’t yet arrived on Mars. Sharing that concern with his agent, his agent replied “Stan, we call that a trilogy.”
“¢ On Iain Banks: In contrast to Stan’s messy, incomplete first drafts and laborious, multiple subsequent drafts, his friend Iain Banks had a different style. From January through September he would drive to various locations in Scotland and hike the hills, thinking about his next novel and taking a few notes. Then, from October 1st through the end of the year, he would sit down and write a nearly perfect first draft.

Things Stan Dislikes:
“¢ MFA programs. Most writing programs teach three truisms that aren’t consistent — 1) write what you know, 2) find your voice, 3) show don’t tell. Stan’s take is instead to 1) write what you suspect, 2) find your narrator’s voice, and 3) use exposition sensibly.
“¢ The New York literary establishment. Stan admitted he has a big chip on his shoulder in regards to how genre fiction is artificially segregated from literary fiction, and generally looked down upon by the NY literary scene.
“¢ Fantasy. Stan isn’t a big fan of fantasy. To sum up his feelings, he quoted H.G. Wells: “Where anything can happen, nothing is interesting.” Some of us protested that most fantasy is not “anything goes,” but from his point of view, creating a system of rules for magic becomes pseudoscience, or the bureaucratization of magic.

General Advice:
“¢ Read and write poetry, even if you’re bad at it. It exercises a different part of the writing brain (than prose).
“¢ Keep a list of every book you read. When asked why, Stan said “I don’t know!” But on further reflection, he finds it to be a valuable practice for knowing where your head was at during a particular time, what influenced you.
“¢ Don’t be a writing prima donna, demanding special conditions for your writing to occur. Fit your daily writing in, despite the daily pressures of life. Have a writing routine, but also be flexible and adaptable. Make it work.

There was much more than this. Someone else who attended the workshop might have an entirely different set of impressions. I should also point out that I may have gotten some things wrong, that what I remembered or wrote in my notes might not have been what Stan intended to convey. But I think I got the gist of most of it. And I found the workshop as a whole to be incredibly valuable and encouraging.

If you get a chance, I’d encourage authors to check out the Locus Writer’s Workshop series. The next one is December 9th, with Gail Carriger, on The Heroine’s Journey.
https://locusmag.com/locus-master-class-gail-carriger-december-2018/

J.D. Moyer lives in Oakland, California, with his wife, daughter, and mystery-breed dog. He writes science fiction, produces electronic music in two groups (Jondi & Spesh and Momu), runs a record label (Loöq Records), blogs at jdmoyer.com, and tweets from @johndavidmoyer. His stories have appeared in F&SF, Strange Horizons, IGMS, and Compelling Science Fiction. His debut science fiction novel The Sky Woman was recently published on Flame Tree Press.

Want to take a writing class but don’t have the time or travel money? Check out the Rambo Academy for Wayward Writers, which offers live and on-demand writing classes aimed at fantasy and science fiction writers.

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Guest Post from Rhonda Eudaly: Writing Is Only Glamorous Until This Face Appears

Joseph Eastwood's Facebook Meme Card
Joseph Eastwood’s Facebook Meme Card
Note from Cat: today’s guest blog post comes from Rhonda Eudaly. It’s the latest installment in the cavalcade of content here celebrating the upcoming release of my first novel, Beasts of Tabat.

I thought long and hard about what to write about for this guest post opportunity. It’s like a bizarre Open Mic Night thing. Most of you don’t know me, but I can’t see my hecklers until it’s too late. So what to do? Try to be pithy? Try to be funny? Then the Meme Card came up on Facebook… Editing is 30% Improvement and 70% making this face. And so…is this thing on?

There’s a lot to learn when it comes to writing. You can do it for years and years and still learn stuff (in fact, my opinion is that you should always be learning stuff). I’ve done quite a bit of short story work for…a while…now, as well as working on braided novels and a couple of other formats. And while those are great, I’m currently doing the final edit on my novel before it’s published. And, well, FACE.

Doing a solo novel, especially for the first time, is so different from anything else I’ve ever done. First was the editorial phone call, which – while supportive also made me wonder what the heck I was thinking sending out this…thing. When the manuscript came back, I prepared for the red, but was a complete wuss about looking at it. Fortunately, there are whole pages that don’t have marks on them…and I’ll take what I can get – but still…ow. What made it better? Was hearing J. Kathleen Cheney say, “My editor made me rewrite the back half of my book…”

Editing with a buddy.
Editing with a buddy.
Then the other real work began. Reading through and seeing the problems and notes and implementing them. As with initial drafts, I’m a Pen/Paper person. I like ink, and the low tech version meant I could carry it with me wherever I went – in case there was an opportunity to work on it. It helped that I was diving in right around ConDFW, where I’m surrounded by support. Cheney, offer to do a “pre-final” read through for me. It gave her an excuse to procrastinate on something, so win/win.

Now, I’m in the process of a strange hybrid editing…thing. I had my electronic file of the manuscript. I had the track changes file from Cheney, and the paper edits. Time to learn a new skill – which I did. I combined the two electronic files first and creating yet another file (in Word 2007 and up, it’s in the “Review” ribbon under “Compare” nifty little trick). Now, while I’m inputting my paper edits mostly from my publisher/editor, but some I made one my own, I also have Cheney’s notes. Made my life easier, but still…there’s the FACE.

Making editing more comfortable.
Making editing more comfortable.
Seriously? In some cases, WHAT DID I DO? What is that sentence? Thank Goodness for editors and friends – and this is AFTER it’s been through other people and sent out to publishers for – because yeesh. I’m still kinda embarrassed about what I sent out to several editors before this one took the chance on me. Editors are a good, good thing. The editing process is not glamorous. It’s not at all fun – not like that first blush of a new story or a new set of characters – but it’s a necessary thing. My goal is to make the FACE less and less going forward, but I also don’t want to be solely responsible for brilliance. It’s just too much of a burden, and by having good editors (and friends) involved, the story is stronger than I could’ve made it on my own.

So listen to your editors. They’re like Mothers. They know what they’re talking about, and they know what’s good for you, and just maybe help make that 30/70% ratio will skew higher.

Bio: Rhonda Eudaly lives in Arlington, Texas with her husband, and two dogs. She’s ventured into several industries and occupations for a wide variety of experience. She has a well-rounded publication history in both fiction and non-fiction many of which can be found on www.RhondaEudaly.com.

Want to write your own guest post? Here’s the guidelines.
#sfwapro

Enjoy this writing advice and want more content like it? Check out the classes Cat gives via the Rambo Academy for Wayward Writers, which offers both on-demand and live online writing classes for fantasy and science fiction writers from Cat and other authors, including Ann Leckie, Seanan McGuire, Fran Wilde and other talents! All classes include three free slots.

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