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catherynne m. valente

Jeff VanderMeer's Wonderbook: The Illustrated Guide to Creating Imaginative Fiction

Picture of Wonderbook by Jeff VanderMeer
It's a gorgeous book, and I've skimmed through some tasty tantalizations in it so far.
I’ve been following Jeff’s posts about this book, which is a very VanderMeerian approach to writing theory, for a while, and so I danced around a bit when this arrived in yesterday’s mail.

If you haven’t heard of it, here is the description from the Amazon listing:

This all-new definitive guide to writing imaginative fiction takes a completely novel approach and fully exploits the visual nature of fantasy through original drawings, maps, renderings, and exercises to create a spectacularly beautiful and inspiring object. Employing an accessible, example-rich approach, Wonderbook energizes and motivates while also providing practical, nuts-and-bolts information needed to improve as a writer. Aimed at aspiring and intermediate-level writers, Wonderbook includes helpful sidebars and essays from some of the biggest names in fantasy today, such as George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, Catherynne M. Valente, and Karen Joy Fowler, to name a few.

It’s a freaking GORGEOUS book (to the point where I’m surprised by the relatively low price, given how glossy it is). I spent some of last night flipping through and being delighted. I’m looking forward to a more careful read. Highly recommended.

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When Can You Get Away with Wordy Prose?

 Abstract image accompanying an article about how to write elaborate or wordy prose by writer Cat Rambo. The following comes from an email exchange between myself and John Barnes, whose story I critiqued and who has given permission to reprint the exchange 🙂 I know that this question often comes up for newer writers. They see writers who write long, elaborate sentences and wonder why they then get criticized for overly long and complicated sentences.

John: When you said to work on writing on a sentence /paragraph level, were you referring to sentence structure or cutting needless words? Was it well-written? Would a good play on muscle memory to intersperse the story with flashes of memory, along the lines of what Aliette De Bodarde did with immersion?

The answer to the question in the first sentence is yes to both. I think that you are at a point in your writing where you should both be looking at constructing interesting, graceful sentences as well as making sure that you remove excess words. Extraneous language often gets in the way of a story’s speaking to a reader, muffling its impact.

I thought the language was competent, but still needs the final polish that removes any awkwardness or places where the prose calls attention to itself. One of the ways a writer convinces the reader to relax and give into the experience of the story is by convincing them they are in expert hands that will keep reminders that they are reading to a minimum. Awkward sentences or passages that are overly wordy can remind a reader that they are reading and generally are experienced as a negative rather than a positive.

Absolutely a good play on muscle memory that intersperses the story with flashes of memory would be great. To make it superlative, the language needs to be constructed as clearly as possible. If you go over “Immersion,” you will see that in every sentence, words are pulling their weight and there are no extras.

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Writing Progress and Thinking About Frame Stories

Image of a tortoiseshell cat named Taco
A tortoise shell spoke from her perch on the arm of a weathered Adirondack chair, a second-story balcony overlooking the way. That's not how it was.
I finished up “Villa Encantada”, a short story with a frame clocking in at 4500 words yesterday. It’s urban fantasy, the same world as the novel I just sent off to beta readers.

The story’s set in a fantasy version of the complex I live in, which has been FRAUGHT with HO meeting woes that I will not get into here. It’s the result of sitting at many meetings thinking about how much more interesting it would be to live in Villa Encantada, a similar condo complex filled with witches, retired gods, defunct oracles, and even a centaur. Hopefully there will be more set in the same setting.

The story’s also dependent on a secondary frame story,, which I’m not sure about. Here’s the beginning:

The cats were telling stories, from their spaces in the Game, scattered around the sun-baked parking lot of the Villa Encantada complex.

A grizzled Siamese had grabbed control of the telling. He licked his haunches and said, Once upon a time there was a woman who could not forgive herself. Every day she tried to kill herself in the smallest of ways, with cigarettes and lack of sleep and careless driving. She punished herself for a crime she couldn’t name, burning cups of coffee uncushioned by food, high-strung nights of crap television, unsatisfying and numbing all at once.

A tortoise shell spoke from her perch on the arm of a weathered Adirondack chair, a second-story balcony overlooking the way. That’s not how it was.

He blinked, a gesture as majestic as an ice shelf, kilometers high, sliding into the sea.

The tortoiseshell remained undaunted. She continued.

This is how it was.

There’s pieces from the frame used in the actual story itself, which I think makes it feel less superfluous, but I’m also always wary about devices like that. When they work, they’re beautiful – when they don’t, they’re awkward and distracting. So what makes one frame “work” where the next one doesn’t?

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