Over halfway through the year, and here’s some of the happenings for July.
Online I taught workshops on Story Fundamentals, Flash Fiction, Writing Steampunk & Weird Western, Moving from Idea to Draft, and Editing 101. I’ll announce September and October classes next week. I also got a chance to teach at the Pacific Northwest Writers Association conference mid-month, which was terrific.
I wrote short stories “Say Yes,” “A House Alone,” and “Another Selkie Story,” all of which were posted for Patreon supporters. (You can see a pictorial version of my July Patreon here.) As always, I’ve got a crop that I’m working on: highlights include a story about a woman who buys a magical talking mask only to find she doesn’t agree with what it’s saying. I also worked on urban fantasy Brazen, about a magic-wielding post apocalyptic hellion.
Videogames I’ve been playing are Stardew Valley and Dream Daddy. Curse whoever introduced me to them. In RPG news, my Star Wars RPG game managed a session. You’ll be glad to know my prophet/conwoman continues to talk her way out of things successfully but the rest of the party didn’t want to take her suggestion of throwing a mysterious crate out a fifth-floor window in order to discover the contents.
I continue using Habitica, which I blogged about here. I have a follow-up post in the works.
SFWA work included working with the Galaktika settlement, answering a bunch of e-mails, a multiplicity of video calls, and nudging a couple of projects along.
Books I read included the following. I’ve bolded the ones I particularly enjoyed:
Karen Abott, Liar, Temptress, Soldier, Spy: Four Women Undercover in the Civil War
R.S. Belcher, The Brotherhood of the Wheel
Mike Caro, Caro’s Book of Poker Tells
Ramsey Campbell, Demons by Daylight
Tori Curtis, Eelgrass
Laurell K. Hamilton, Crimson Blood
Elizabeth Hand, Winterlong
Georgette Heyer, The Grand Sophy
Alice Hoffman, The Probable Future
Michael M. Jones (editor), Scheherezade’s Facade
Damon Knight, The Futurians
Tanith Lee, Red as Blood
Gabriel Squalia, Viscera
Glynn Stewart, Starship’s Mage
R J Theodore, Flotsam
Kentaro Toyama – Geek Heresy
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One thing that was fascinating about this year’s Nebulas was the chance to meet so many people in the publishing industry, including a couple of the founders of Habitica, Vicky Hsu and Siena Leslie, who were on a panel about avoiding distractions – a key skill for a writer.
Habitica is a motivational game. It lets you gamify your daily tasks and to-do list, turning them into challenges you face in the game. As you complete tasks, you gain levels and items in the game, giving you an extra push to get things done. You can also set it up so you lose points for doing things, if there’s habits you want to avoid. There’s a social aspect; you can join parties and guilds in order to share your progress with friends.
I am always on a quest for a method that will help me stay organized. Various systems have come and gone, some more successful than others, and I’ve learned a few things about how to make such systems more effective. As I share how I am using Habitica, I’ll include some insight into how that knowledge shapes that use. I’ve been logging into it consistently for two weeks now, and I believe it’s going to stick, because I’m finding it very effective for a) nudging me to do things, b) helping me remember stuff, and c) motivating me to use free time and options (like snacks) better.
Core Component: Dailies, Habits, and To-dos
The key to Habitica is its tasks, which fall into three categories: dailies, habits, and todos.
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Want access to a lively community of writers and readers, free writing classes, co-working sessions, special speakers, weekly writing games, random pictures and MORE for as little as $2? Check out Cat’s Patreon campaign.
"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
In this Medium article, Cat Rambo discusses some of science-fiction story rules that can help create rich and multi-layered speculative stories.
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