One thing that was fascinating about this year’s Nebulas was the chance to meet so many people in the publishing industry, including a couple of the founders of Habitica, Vicky Hsu and Siena Leslie, who were on a panel about avoiding distractions – a key skill for a writer.
Habitica is a motivational game. It lets you gamify your daily tasks and to-do list, turning them into challenges you face in the game. As you complete tasks, you gain levels and items in the game, giving you an extra push to get things done. You can also set it up so you lose points for doing things, if there’s habits you want to avoid. There’s a social aspect; you can join parties and guilds in order to share your progress with friends.
I am always on a quest for a method that will help me stay organized. Various systems have come and gone, some more successful than others, and I’ve learned a few things about how to make such systems more effective. As I share how I am using Habitica, I’ll include some insight into how that knowledge shapes that use. I’ve been logging into it consistently for two weeks now, and I believe it’s going to stick, because I’m finding it very effective for a) nudging me to do things, b) helping me remember stuff, and c) motivating me to use free time and options (like snacks) better.
Core Component: Dailies, Habits, and To-dos
The key to Habitica is its tasks, which fall into three categories: dailies, habits, and todos.
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
(fantasy short story) The Wizard Niccolo was not happy. At the age of 183—youthful for a wizard, but improbable for an ordinary human—he had thought certain things well out of his life. Sudden changes in his daily routine were one. And romance was another—even if it was his familiar’s romance, and not his own.
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