I am part of the Writer’s Symposium this year at Gen Con and looking forward to it. Last time I went to one, it was in Lake Geneva, and a whole lot tinier, I believe, than nowadays.
One lure is the chance to talk with my brother Lowell, who is (is it possible?) a bigger game geek than I. You may be familiar with his Age of Ravens website, which talks a lot about RPG history, design, and gamemastering.
The SFWA Board and the Game Committee are continuing to discuss how to best tweak the qualifications.
Marc Tassin has very kindly set up a town hall event at the con, where I can talk about the decision, listen to your feedback, and take questions. Here’s my schedule overall; if you’re interested in the game writing decision, please let me know if you’re going to miss the Town Hall and would like to set up a time to come and talk to me. I’m currently writing up another blog post on what SFWA offers game writers, because there’s quite a bit.
Here’s my schedule; I’ll be updating it as it fills up. Unless noted, an event still had tickets last time I checked.
Thursday
9 AM – attend Writers Symposium Opening Ceremonies
1 PM – Writer’s Craft: Writing Stories in First Person
2 PM – Short Fiction: Where to Start the Story
6 PM – Writer’s Craft: Story to Idea Workshop No tickets left
7 PM – Town Hall meeting about SFWA
Friday
9 AM – Writer’s Craft: Novel Writing 101 Very few tickets left.
10 AM – Character Craft: Hearing the Character’s Thoughts
12 PM – Signing
4 PM – attending a panel
7 PM – Attend friend’s reading and dinner after
Saturday
9 AM – attending a panel
12 PM – Lunch meeting
6 PM – Character Craft: Building Them Up
8 PM – Author Hangout Event
Sunday
9 AM – Read & Critique Session C
11 AM – attending a panel
12 PM – Private event
1 PM – Closing ceremonies
...
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"(On the writing F&SF workshop) Wanted to crow and say thanks: the first story I wrote after taking your class was my very first sale. Coincidence? nah….thanks so much."
In this Medium article, Cat Rambo discusses some of science-fiction story rules that can help create rich and multi-layered speculative stories.
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